Player Matchup

Nemesis
Nemesis
KERMITOUILLE
Nemesis
Level 26
God Stats
2W - 1L
1,526 SR
Queue Stats
24W - 17L
1,323 Elo+
Solo
Sun Wukong
Sun Wukong
Misti-Dai
Sun Wukong
Level 27
God Stats
1W - 9L
1,426 SR
Queue Stats
14W - 37L
1,116 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mongo da campa
Morgan Le Fay
Level 123
God Stats
28W - 52L
1,338 SR
Queue Stats
305W - 451L
1,189 Elo+
Solo
Team Averages
Level 59
1,430 SR
1,209 Elo+

VS

Team Averages
Level 17
1,409 SR
1,301 Elo+
Sol
Sol
Drewboii_22
Sol
Level 13
God Stats
13W - 8L
1,500 SR
Queue Stats
27W - 16L
1,500 Elo+
Solo
Fenrir
Fenrir
Hazard9II
Fenrir
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 22L
1,234 Elo+
Solo
Athena
Athena
Ramya Parehk
Athena
Level 18
God Stats
21W - 26L
1,228 SR
Queue Stats
340W - 538L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KERMITOUILLE
Nemesis
15
0 / 7 / 6
11,533
524
11,555
21,088
9,988
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Misti-Dai
Sun Wukong
15
2 / 7 / 3
12,079
549
14,024
23,408
20,731
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Mongo da campa
Morgan Le Fay
17
4 / 6 / 2
13,165
598
27,035
16,730
7,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 9
14,163
644
19,070
19,295
7,767
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Hazard9II
Fenrir
18
10 / 1 / 9
14,569
662
26,125
28,603
22,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Athena
15
1 / 1 / 18
12,376
563
6,186
18,341
24,474
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
6
Kills
20
20
Deaths
6
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
9
4
9
3.38
W
Fenrir
Hazard9II
Fenrir
10
1
9
14.5
L
Nemesis
KERMITOUILLE
Nemesis
0
7
6
0.43
L
Sun Wukong
Misti-Dai
Sun Wukong
2
7
3
0.5
L
Morgan Le Fay
Mongo da campa
Morgan Le Fay
4
6
2
0.83
W
Athena
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,614
Damage
51,381
61,226
Taken
66,239
38,258
Mitigated
55,184
6,826
Healing
25,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,070
8,435
210
9,245
19,295
7,767
571
8,539
10,756
58,892
0
W
Fenrir
Hazard9II
Fenrir
26,125
2,145
0
15,708
28,603
22,943
306
11,115
17,488
2,131
56,844
L
Nemesis
KERMITOUILLE
Nemesis
11,555
3,520
0
3,724
21,088
9,988
52
10,112
10,976
0
31,001
L
Sun Wukong
Misti-Dai
Sun Wukong
14,024
5,385
0
145
23,408
20,731
0
10,195
13,213
0
40,519
L
Morgan Le Fay
Mongo da campa
Morgan Le Fay
27,035
1,272
377
2,580
16,730
7,539
0
7,461
9,269
82,284
0
W
Athena
6,186
870
0
0
18,341
24,474
0
8,415
9,926
23,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,777
Gold Earned
41,108
235
Minions Killed
195
9
Camps Cleared
4
1,158,975
Distance Traveled
1,105,384
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,163
644
97
4
1
323,625
2
W
Fenrir
14,569
662
70
3
3
443,692
4
L
Nemesis
11,533
524
25
1
3
440,742
5
L
Sun Wukong
12,079
549
69
3
0
369,675
0
L
Morgan Le Fay
13,165
598
141
6
6
348,558
5
W
Athena
12,376
563
28
1
0
338,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role