Player Matchup

Sol
Sol
Gold IV
Ajhiko
Sol
Gold IV
Level 157
God Stats
2W - 2L
1,731 SR
Queue Stats
9W - 7L
1,580 MMR
Party 1
Neith
Neith
Gold IV
KSfail
Neith
Gold IV
Level 160
God Stats
0W - 1L
1,363 SR
Queue Stats
26W - 19L
1,581 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
KimAllMighty
Gilgamesh
Gold IV
Level 158
God Stats
9W - 7L
1,634 SR
Queue Stats
27W - 22L
1,553 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,576 SR
1,571 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,638 SR
1,316 MMR
Agni
Agni
Gold V
ImSoBad2004
Agni
Gold V
Level 84
God Stats
2W - 2L
1,319 SR
Queue Stats
27W - 20L
1,259 MMR
Party 2
Odin
Odin
Gold V
Jtiran21
Odin
Gold V
Level 137
God Stats
1W - 0L
1,833 SR
Queue Stats
26W - 18L
1,360 MMR
Party 2
Cupid
Cupid
Gold V
alexsmite777
Cupid
Gold V
Level 89
God Stats
1W - 2L
1,762 SR
Queue Stats
24W - 17L
1,328 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ajhiko
Sol
14
1 / 5 / 5
9,828
578
12,035
11,940
4,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
KSfail
Neith
15
5 / 5 / 2
10,882
640
11,678
13,013
5,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
KimAllMighty
Gilgamesh
14
2 / 6 / 5
10,367
610
10,412
18,670
14,715
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ArtioCerberusAchillesHelAthena

VS

Bans
Sun WukongGebSobekBacchusJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 8
11,653
685
14,232
14,246
5,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
16
5 / 2 / 8
11,604
683
8,992
17,393
17,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
5 / 1 / 9
11,810
695
16,469
14,135
6,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
8
Kills
16
16
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sol
Ajhiko
Sol
1
5
5
0.7
W
6
5
8
2
W
Odin
5
2
8
4.5
L
Neith
KSfail
Neith
5
5
2
1.2
L
Gilgamesh
KimAllMighty
Gilgamesh
2
6
5
0.75
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,125
Damage
39,693
43,623
Taken
45,774
24,767
Mitigated
29,841
10,506
Healing
11,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Ajhiko
Sol
12,035
1,195
0
3,131
11,940
4,433
0
5,689
5,935
41,177
2,229
W
14,232
1,148
915
2,371
14,246
5,681
460
4,265
9,981
51,011
0
W
Odin
8,992
1,724
0
2,833
17,393
17,964
0
4,776
12,617
10,097
23,136
L
Neith
KSfail
Neith
11,678
5,637
0
2,686
13,013
5,619
0
4,451
8,312
0
37,206
L
Gilgamesh
KimAllMighty
Gilgamesh
10,412
2,346
0
4,689
18,670
14,715
0
5,619
12,687
0
28,146
W
16,469
9,348
396
5,401
14,135
6,196
2,548
3,116
11,019
0
48,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,077
Gold Earned
35,067
182
Minions Killed
199
8
Camps Cleared
7
893,457
Distance Traveled
948,937
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,828
578
85
5
5
299,134
11
W
Agni
11,653
685
92
5
2
280,774
1
W
Odin
11,604
683
37
2
2
348,319
3
L
Neith
10,882
640
65
4
1
274,369
3
L
Gilgamesh
10,367
610
32
2
2
319,954
2
W
Cupid
11,810
695
70
4
3
319,844
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role