Player Matchup

Set
Set
Erakl
Set
Level 79
God Stats
5W - 10L
1,331 SR
Queue Stats
143W - 120L
1,466 Elo+
Party 2
Geb
Geb
Fronsy
Geb
Level 87
God Stats
3W - 3L
1,181 SR
Queue Stats
190W - 176L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
WaterGod2002
Nu Wa
Level 74
God Stats
2W - 6L
1,102 SR
Queue Stats
23W - 37L
1,359 Elo+
Solo
Team Averages
Level 80
1,205 SR
1,433 Elo+

VS

Team Averages
Level 77
1,519 SR
1,516 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
daboag10
Hercules
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 92L
1,630 Elo+
Party 1
Scylla
Scylla
pan2443
Scylla
Level 105
God Stats
4W - 6L
1,576 SR
Queue Stats
117W - 178L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Erakl
Set
12
11 / 0 / 5
8,539
854
7,713
7,372
6,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Geb
Fronsy
Geb
10
4 / 0 / 14
8,295
830
7,744
8,888
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 1 / 13
7,530
753
6,523
4,795
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 6 / 0
5,994
599
4,319
8,390
2,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
 
Hun Batz
9
1 / 6 / 0
5,994
599
4,319
8,390
2,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
daboag10
Hercules
6
0 / 6 / 0
5,268
527
3,533
9,123
6,241
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
pan2443
Scylla
8
0 / 7 / 0
5,535
554
2,192
6,773
2,153
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
19
Kills
2
1
Deaths
25
32
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
6
0
0.17
L
Hun Batz
 
Hun Batz
1
6
0
0.17
W
Set
Erakl
Set
11
0
5
13.5
W
Geb
Fronsy
Geb
4
0
14
11
W
4
1
13
10.5
L
Hercules
daboag10
Hercules
0
6
0
0
L
Scylla
pan2443
Scylla
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,980
Damage
14,363
21,055
Taken
32,676
16,444
Mitigated
13,862
6,112
Healing
1,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,319
1,210
0
0
8,390
2,734
0
4,577
3,669
0
11,956
L
Hun Batz
 
Hun Batz
4,319
1,210
0
0
8,390
2,734
0
4,577
3,669
0
11,956
W
Set
Erakl
Set
7,713
3,261
0
2,388
7,372
6,094
557
639
6,733
0
28,311
W
Geb
Fronsy
Geb
7,744
1,050
0
2,153
8,888
9,075
0
1,863
7,025
13,183
0
W
6,523
1,304
344
1,227
4,795
1,275
765
383
4,412
17,417
0
L
Hercules
daboag10
Hercules
3,533
651
0
1,580
9,123
6,241
0
5,091
3,882
0
5,091
L
Scylla
pan2443
Scylla
2,192
597
0
332
6,773
2,153
0
4,891
1,767
14,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,364
Gold Earned
22,791
72
Minions Killed
64
7
Camps Cleared
2
569,859
Distance Traveled
646,700
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,994
599
22
2
1
178,633
4
L
Hun Batz
5,994
599
22
2
1
178,633
4
W
Set
8,539
854
43
4
5
205,545
1
W
Geb
8,295
830
8
1
1
202,559
2
W
Nu Wa
7,530
753
21
2
1
161,755
1
L
Hercules
5,268
527
2
0
0
146,497
1
L
Scylla
5,535
554
18
2
0
142,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role