Player Matchup

Bellona
Bellona
HisokaTheLegend
Bellona
Level 25
God Stats
6W - 5L
1,703 SR
Queue Stats
42W - 49L
1,483 Elo+
Solo
Cupid
Cupid
Killa T8624
Cupid
Level 21
God Stats
33W - 29L
1,553 SR
Queue Stats
50W - 56L
1,466 Elo+
Solo
Merlin
Merlin
Matheuspieta
Merlin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,687 Elo+
Solo
Olorun
Olorun
NUT-PeAnUtS
Olorun
Level 28
God Stats
3W - 6L
1,159 SR
Queue Stats
119W - 161L
1,373 Elo+
Solo
Loki
Loki
marcus8067
Loki
Level 23
God Stats
2W - 2L
1,270 SR
Queue Stats
37W - 49L
1,370 Elo+
Solo
Team Averages
Level 20
1,437 SR
1,476 Elo+

VS

Team Averages
Level 11
1,578 SR
1,474 Elo+
Cthulhu
Cthulhu
General_Kyzer
Cthulhu
Level 23
God Stats
2W - 4L
1,680 SR
Queue Stats
38W - 35L
1,629 Elo+
Solo
Bellona
Bellona
Genovc17
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,268 Elo+
Solo
Olorun
Olorun
J-clone333
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,707 Elo+
Solo
Agni
Agni
JonnhyC22
Agni
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 12L
1,265 Elo+
Solo
Nemesis
Nemesis
lynxdates
Nemesis
Level 6
God Stats
5W - 3L
1,709 SR
Queue Stats
8W - 5L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
6,521
593
4,355
7,393
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
12 / 1 / 0
7,505
682
6,001
5,810
1,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
6
0 / 2 / 2
4,506
410
354
4,412
952
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Olorun
10
3 / 2 / 5
6,114
556
4,687
7,286
2,377
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 6 / 1
5,381
489
3,353
6,050
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
6 / 1 / 1
6,942
631
5,416
8,815
5,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Genovc17
Bellona
6
0 / 4 / 1
4,497
409
873
5,368
2,245
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
J-clone333
Olorun
8
1 / 6 / 1
5,179
471
4,493
7,625
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
7
0 / 6 / 0
4,489
408
1,490
4,562
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
lynxdates
Nemesis
9
4 / 2 / 0
5,821
529
3,799
6,947
1,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
19
Kills
11
12
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
6
1
1
6.5
L
Bellona
Genovc17
Bellona
0
4
1
0.13
W
4
1
3
5.5
L
Olorun
J-clone333
Olorun
1
6
1
0.25
L
Agni
0
6
0
0
W
12
1
0
12
W
Merlin
0
2
2
0.5
W
Olorun
3
2
5
2.75
L
Nemesis
lynxdates
Nemesis
4
2
0
2
W
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,750
Damage
16,071
30,951
Taken
33,317
10,938
Mitigated
13,388
8,455
Healing
6,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,416
1,359
58
3,375
8,815
5,628
0
0
8,815
29,087
0
L
Bellona
Genovc17
Bellona
873
241
0
939
5,368
2,245
0
313
5,055
21
8,561
W
4,355
1,222
0
1,035
7,393
3,922
0
1,981
5,412
0
32,265
L
Olorun
J-clone333
Olorun
4,493
1,842
0
1,231
7,625
2,768
80
4,178
3,447
19,599
3,689
L
Agni
1,490
360
0
250
4,562
796
0
0
4,562
11,687
0
W
6,001
3,830
0
3,775
5,810
1,797
592
1,327
4,299
0
37,988
W
Merlin
354
0
0
0
4,412
952
155
467
3,945
11,171
0
W
Olorun
4,687
1,920
0
3,394
7,286
2,377
1,125
2,797
4,489
27,461
0
L
Nemesis
lynxdates
Nemesis
3,799
1,920
0
219
6,947
1,951
0
550
6,397
0
30,478
W
3,353
1,639
0
251
6,050
1,890
206
4,086
1,964
0
17,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,027
Gold Earned
26,928
253
Minions Killed
223
0
Camps Cleared
0
957,163
Distance Traveled
933,917
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,942
631
66
6
0
200,148
3
L
Bellona
4,497
409
25
2
0
179,905
2
W
Bellona
6,521
593
63
6
0
221,892
1
L
Olorun
5,179
471
37
3
0
185,654
0
L
Agni
4,489
408
35
3
0
143,480
1
W
Cupid
7,505
682
76
7
0
185,699
3
W
Merlin
4,506
410
27
2
0
167,718
1
W
Olorun
6,114
556
51
5
0
178,714
3
L
Nemesis
5,821
529
60
5
0
224,730
0
W
Loki
5,381
489
36
3
0
203,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role