Player Matchup

Ah Puch
Ah Puch
DayreNG
Ah Puch
Level 28
God Stats
20W - 12L
1,534 SR
Queue Stats
33W - 40L
1,425 Elo+
Solo
Fenrir
Fenrir
PANzAlpha
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,340 Elo+
Party 2
Mulan
Mulan
PANzDelta
Mulan
Level 6
God Stats
1W - 1L
1,273 SR
Queue Stats
3W - 3L
1,340 Elo+
Party 2
Cerberus
Cerberus
PANzGolf
Cerberus
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,340 Elo+
Party 2
Hachiman
Hachiman
PANzKilo
Hachiman
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,405 Elo+
Party 2
Team Averages
Level 15
1,461 SR
1,370 Elo+

VS

Team Averages
Level 20
1,569 SR
1,440 Elo+
Ah Muzen Cab
Ah Muzen Cab
Apocalyes
Ah Muzen Cab
Level 21
God Stats
1W - 1L
1,451 SR
Queue Stats
40W - 34L
1,474 Elo+
Solo
Guan Yu
Guan Yu
LilkillYT
Guan Yu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 27L
1,378 Elo+
Party 1
Cupid
Cupid
Mac101049
Cupid
Level 28
God Stats
30W - 18L
1,623 SR
Queue Stats
77W - 72L
1,436 Elo+
Solo
Olorun
Olorun
Zangetsu7676
Olorun
Level 18
God Stats
1W - 1L
1,752 SR
Queue Stats
20W - 15L
1,484 Elo+
Solo
Fenrir
Fenrir
melovio
Fenrir
Level 6
God Stats
1W - 2L
1,520 SR
Queue Stats
7W - 14L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DayreNG
Ah Puch
14
3 / 1 / 3
8,618
575
10,978
8,661
3,206
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
PANzAlpha
Fenrir
9
3 / 3 / 2
6,380
425
2,114
7,290
2,333
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
PANzDelta
Mulan
14
5 / 2 / 0
8,258
551
6,102
10,042
9,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
PANzGolf
Cerberus
10
0 / 1 / 3
6,465
431
1,527
9,384
4,681
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
PANzKilo
Hachiman
15
8 / 1 / 0
8,750
583
9,475
7,326
2,245
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Apocalyes
Ah Muzen Cab
13
2 / 4 / 1
8,236
549
6,967
10,446
3,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
LilkillYT
Guan Yu
8
0 / 5 / 2
5,598
373
1,302
9,205
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
Mac101049
Cupid
13
2 / 4 / 2
7,832
522
8,813
8,628
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
12
2 / 3 / 1
7,649
510
7,274
8,515
5,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Fenrir
melovio
Fenrir
10
0 / 3 / 2
6,223
415
1,178
6,938
2,275
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
19
Kills
6
8
Deaths
19
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Apocalyes
Ah Muzen Cab
2
4
1
0.63
W
Ah Puch
DayreNG
Ah Puch
3
1
3
4.5
L
Guan Yu
LilkillYT
Guan Yu
0
5
2
0.2
L
Cupid
Mac101049
Cupid
2
4
2
0.75
W
Fenrir
PANzAlpha
Fenrir
3
3
2
1.33
W
Mulan
PANzDelta
Mulan
5
2
0
2.5
W
Cerberus
PANzGolf
Cerberus
0
1
3
1.5
W
Hachiman
PANzKilo
Hachiman
8
1
0
8
L
Olorun
2
3
1
0.83
L
Fenrir
melovio
Fenrir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,196
Damage
25,534
42,703
Taken
43,732
21,639
Mitigated
18,153
11,492
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Apocalyes
Ah Muzen Cab
6,967
3,187
0
3,925
10,446
3,693
0
6,764
3,682
0
56,268
W
Ah Puch
DayreNG
Ah Puch
10,978
510
0
4,423
8,661
3,206
350
630
8,031
58,759
0
L
Guan Yu
LilkillYT
Guan Yu
1,302
437
180
446
9,205
4,418
0
1,894
7,311
0
8,198
L
Cupid
Mac101049
Cupid
8,813
5,238
0
1,720
8,628
2,135
1,137
1,001
7,627
0
47,758
W
Fenrir
PANzAlpha
Fenrir
2,114
838
0
1,938
7,290
2,333
525
431
6,859
0
18,738
W
Mulan
PANzDelta
Mulan
6,102
970
0
1,482
10,042
9,174
0
4,091
5,951
0
46,685
W
Cerberus
PANzGolf
Cerberus
1,527
377
0
1,007
9,384
4,681
0
0
9,384
18,069
0
W
Hachiman
PANzKilo
Hachiman
9,475
5,550
0
2,642
7,326
2,245
2,769
1,125
6,201
0
61,044
L
Olorun
7,274
4,004
213
2,733
8,515
5,632
130
271
8,244
33,375
6,398
L
Fenrir
melovio
Fenrir
1,178
132
0
1,209
6,938
2,275
0
2,575
4,363
0
17,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,471
Gold Earned
35,538
419
Minions Killed
357
0
Camps Cleared
0
1,419,965
Distance Traveled
1,293,119
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,236
549
139
9
0
269,014
2
W
Ah Puch
8,618
575
122
8
0
283,790
3
L
Guan Yu
5,598
373
19
1
0
245,313
0
L
Cupid
7,832
522
89
6
0
256,866
3
W
Fenrir
6,380
425
35
2
0
298,737
0
W
Mulan
8,258
551
104
7
0
275,370
0
W
Cerberus
6,465
431
46
3
0
284,247
1
W
Hachiman
8,750
583
112
7
0
277,821
2
L
Olorun
7,649
510
78
5
0
214,585
0
L
Fenrir
6,223
415
32
2
0
307,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role