Player Matchup

Merlin
Merlin
JouKou
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 60L
1,300 Elo+
Party 3
Anhur
Anhur
PanosTHC
Anhur
Level 97
God Stats
2W - 3L
1,288 SR
Queue Stats
98W - 141L
1,334 Elo+
Party 3
Gilgamesh
Gilgamesh
RafxfunZ
Gilgamesh
Level 54
God Stats
13W - 12L
1,622 SR
Queue Stats
37W - 33L
1,438 Elo+
Party 2
Bellona
Bellona
Uravity-Wolf
Bellona
Level 28
God Stats
1W - 2L
1,271 SR
Queue Stats
21W - 27L
1,333 Elo+
Party 2
Ymir
Ymir
sotiraros21
Ymir
Level 69
God Stats
1W - 1L
1,522 SR
Queue Stats
44W - 80L
1,328 Elo+
Party 3
Team Averages
Level 53
1,440 SR
1,346 Elo+

VS

Team Averages
Level 57
1,434 SR
1,456 Elo+
Geb
Geb
ImAbubadr
Geb
Level 38
God Stats
9W - 10L
1,480 SR
Queue Stats
117W - 126L
1,362 Elo+
Solo
Tyr
Tyr
Pedrocos
Tyr
Level 29
God Stats
4W - 6L
1,430 SR
Queue Stats
59W - 66L
1,344 Elo+
Party 4
Xbalanque
Xbalanque
Vegiii
Xbalanque
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,710 Elo+
Party 4
Arachne
Arachne
llNesdipll
Arachne
Level 56
God Stats
14W - 7L
1,684 SR
Queue Stats
114W - 114L
1,421 Elo+
Party 1
Janus
Janus
valbeatbox
Janus
Level 22
God Stats
4W - 5L
1,074 SR
Queue Stats
77W - 63L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JouKou
Merlin
11
0 / 7 / 2
6,726
396
3,654
8,132
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
PanosTHC
Anhur
13
1 / 4 / 2
7,983
470
4,570
12,908
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
RafxfunZ
Gilgamesh
13
6 / 6 / 2
8,849
521
10,247
14,313
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Uravity-Wolf
Bellona
13
3 / 4 / 0
8,308
489
9,235
11,247
8,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 7 / 3
6,457
380
3,328
15,581
11,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 16
8,521
501
5,678
8,596
7,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
1 / 3 / 3
7,647
450
3,723
9,500
7,228
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
Vegiii
Xbalanque
16
8 / 1 / 6
9,658
568
13,706
10,366
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
llNesdipll
Arachne
16
10 / 2 / 5
9,903
583
12,112
17,488
5,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
15
9 / 3 / 6
10,123
595
10,591
8,436
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
10
Kills
28
28
Deaths
10
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
1
16
8
L
Merlin
JouKou
Merlin
0
7
2
0.14
L
Anhur
PanosTHC
Anhur
1
4
2
0.5
W
1
3
3
0.83
L
Gilgamesh
RafxfunZ
Gilgamesh
6
6
2
1.17
L
Bellona
Uravity-Wolf
Bellona
3
4
0
0.75
W
Xbalanque
Vegiii
Xbalanque
8
1
6
11
W
Arachne
llNesdipll
Arachne
10
2
5
6.25
L
0
7
3
0.21
W
Janus
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,034
Damage
45,810
62,181
Taken
54,386
32,824
Mitigated
26,119
9,542
Healing
22,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,678
803
2,316
1,922
8,596
7,476
189
1,951
6,429
10,744
0
L
Merlin
JouKou
Merlin
3,654
662
0
145
8,132
2,905
0
3,125
4,799
27,921
0
L
Anhur
PanosTHC
Anhur
4,570
2,041
0
3,154
12,908
3,536
0
2,714
10,114
0
46,960
W
3,723
519
0
1,476
9,500
7,228
404
999
8,501
4,325
26,630
L
Gilgamesh
RafxfunZ
Gilgamesh
10,247
2,773
0
3,474
14,313
5,571
0
3,225
10,992
0
40,182
L
Bellona
Uravity-Wolf
Bellona
9,235
1,277
0
1,787
11,247
8,816
88
3,219
7,920
8,691
34,137
W
Xbalanque
Vegiii
Xbalanque
13,706
8,106
0
4,559
10,366
3,019
1,752
2,389
7,871
0
79,824
W
Arachne
llNesdipll
Arachne
12,112
8,905
0
9,411
17,488
5,896
0
1,568
15,912
0
65,240
L
3,328
869
0
982
15,581
11,996
0
3,906
11,459
14,264
0
W
Janus
10,591
977
226
2,765
8,436
2,500
957
2,425
5,671
57,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,323
Gold Earned
45,852
322
Minions Killed
445
0
Camps Cleared
0
1,498,317
Distance Traveled
1,640,161
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,521
501
9
1
0
314,686
1
L
Merlin
6,726
396
56
3
0
279,088
1
L
Anhur
7,983
470
100
6
0
315,479
3
W
Tyr
7,647
450
72
4
0
292,566
5
L
Gilgamesh
8,849
521
61
4
0
319,682
2
L
Bellona
8,308
489
88
5
0
345,048
2
W
Xbalanque
9,658
568
128
8
0
331,706
7
W
Arachne
9,903
583
110
6
0
350,983
4
L
Ymir
6,457
380
17
1
0
239,020
3
W
Janus
10,123
595
126
7
0
350,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role