Player Matchup

Chaac
Chaac
Bube13_
Chaac
Level 80
God Stats
7W - 29L
1,208 SR
Queue Stats
68W - 157L
1,280 Elo+
Party 1
Izanami
Izanami
KStriikes
Izanami
Level 36
God Stats
15W - 39L
1,313 SR
Queue Stats
39W - 92L
1,184 Elo+
Solo
Ah Puch
Ah Puch
rancio_peskdero
Ah Puch
Level 104
God Stats
0W - 1L
1,398 SR
Queue Stats
65W - 136L
1,313 Elo+
Party 1
Team Averages
Level 73
1,307 SR
1,259 Elo+

VS

Team Averages
Level 76
1,466 SR
1,349 Elo+
Geb
Geb
BOLS-ghost12
Geb
Level 104
God Stats
2W - 0L
1,493 SR
Queue Stats
49W - 101L
1,273 Elo+
Party 2
Gilgamesh
Gilgamesh
Emperor_Lucian
Gilgamesh
Level 67
God Stats
10W - 11L
1,404 SR
Queue Stats
142W - 218L
1,273 Elo+
Party 2
Olorun
Olorun
Fussrodamain
Olorun
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bube13_
Chaac
12
2 / 4 / 5
7,806
651
6,341
13,352
11,954
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
KStriikes
Izanami
11
2 / 4 / 2
7,897
658
7,595
9,399
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 6 / 3
8,452
704
11,942
7,951
2,680
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 9
8,873
739
6,677
16,690
14,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
Emperor_Lucian
Gilgamesh
15
11 / 0 / 3
10,285
857
14,800
11,261
9,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
12
1 / 4 / 8
8,176
681
5,486
11,135
4,518
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
14
14
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
4
9
1.63
L
Chaac
Bube13_
Chaac
2
4
5
1.13
W
Gilgamesh
Emperor_Lucian
Gilgamesh
11
0
3
12.5
W
Olorun
1
4
8
1.25
L
Izanami
KStriikes
Izanami
2
4
2
0.75
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,878
Damage
26,963
30,702
Taken
39,086
18,396
Mitigated
27,965
5,840
Healing
12,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,677
669
574
4,167
16,690
14,077
216
6,492
10,198
22,582
0
L
Chaac
Bube13_
Chaac
6,341
1,003
240
3,915
13,352
11,954
0
6,263
7,089
0
17,929
W
Gilgamesh
Emperor_Lucian
Gilgamesh
14,800
4,526
549
2,084
11,261
9,370
68
3,487
7,774
3,242
42,866
W
Olorun
5,486
2,404
829
4,048
11,135
4,518
1,136
2,526
8,609
22,462
0
L
Izanami
KStriikes
Izanami
7,595
4,320
0
838
9,399
3,762
162
4,346
5,053
0
26,024
L
11,942
680
101
746
7,951
2,680
0
2,628
5,323
28,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,155
Gold Earned
27,334
122
Minions Killed
158
2
Camps Cleared
10
626,995
Distance Traveled
659,298
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,873
739
38
3
0
212,718
3
L
Chaac
7,806
651
19
2
0
229,672
1
W
Gilgamesh
10,285
857
71
6
10
261,802
3
W
Olorun
8,176
681
49
4
0
184,778
0
L
Izanami
7,897
658
58
5
1
199,610
2
L
Ah Puch
8,452
704
45
4
1
197,713
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role