Player Matchup

Ganesha
Ganesha
Afo_MHM_
Ganesha
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 190L
1,372 Elo+
Solo
Izanami
Izanami
CAKE_SLAYER_05
Izanami
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 278L
1,363 Elo+
Solo
Sol
Sol
CPT_manering2003
Sol
Level 62
God Stats
77W - 72L
1,494 SR
Queue Stats
259W - 294L
1,382 Elo+
Party 1
Thor
Thor
GPA-Critical
Thor
Level 52
God Stats
21W - 14L
1,421 SR
Queue Stats
150W - 172L
1,366 Elo+
Party 1
Osiris
Osiris
Ice_cube_tickler
Osiris
Level 48
God Stats
8W - 15L
1,440 SR
Queue Stats
143W - 177L
1,339 Elo+
Party 1
Team Averages
Level 61
1,471 SR
1,364 Elo+

VS

Team Averages
Level 77
1,374 SR
1,371 Elo+
Skadi
Skadi
InfamoussDnb
Skadi
Level 103
God Stats
5W - 4L
1,509 SR
Queue Stats
112W - 125L
1,373 Elo+
Solo
Kukulkan
Kukulkan
Rimartx_ds3
Kukulkan
Level 34
God Stats
1W - 2L
1,212 SR
Queue Stats
97W - 125L
1,339 Elo+
Solo
Kuzenbo
Kuzenbo
Shacker_Macker
Kuzenbo
Level 91
God Stats
2W - 5L
1,149 SR
Queue Stats
117W - 211L
1,350 Elo+
Solo
Thanatos
Thanatos
pol4rb34r_BW
Thanatos
Level 74
God Stats
20W - 26L
1,454 SR
Queue Stats
409W - 551L
1,385 Elo+
Solo
Sun Wukong
Sun Wukong
vega-0603bermuz
Sun Wukong
Level 83
God Stats
2W - 2L
1,546 SR
Queue Stats
25W - 27L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Afo_MHM_
Ganesha
15
0 / 4 / 6
9,884
430
7,170
23,057
14,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 3 / 0
6,655
289
3,069
3,711
654
Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 5 / 2
11,981
521
19,858
18,648
6,270
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
4 / 1 / 6
11,243
489
9,585
13,836
5,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 9 / 1
9,922
431
9,470
20,279
17,415
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 3
11,750
511
13,880
16,162
5,806
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Rimartx_ds3
Kukulkan
18
2 / 5 / 4
12,045
524
15,597
9,604
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 10
11,083
482
6,870
18,990
24,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
pol4rb34r_BW
Thanatos
20
7 / 1 / 4
12,931
562
11,937
15,585
6,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
vega-0603bermuz
Sun Wukong
19
5 / 2 / 2
13,031
567
11,562
15,719
14,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
15
Kills
22
22
Deaths
15
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Afo_MHM_
Ganesha
0
4
6
0.75
L
0
3
0
0
L
9
5
2
2
L
4
1
6
7
L
2
9
1
0.28
W
7
5
3
1.7
W
Kukulkan
Rimartx_ds3
Kukulkan
2
5
4
0.8
W
1
2
10
3
W
Thanatos
pol4rb34r_BW
Thanatos
7
1
4
9
W
Sun Wukong
vega-0603bermuz
Sun Wukong
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,152
Damage
59,846
79,531
Taken
76,060
44,465
Mitigated
55,331
28,385
Healing
30,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Afo_MHM_
Ganesha
7,170
336
651
9,055
23,057
14,579
0
10,308
12,491
33,985
0
L
3,069
2,189
0
740
3,711
654
46
655
3,056
0
18,680
L
19,858
6,747
70
6,818
18,648
6,270
1,366
5,777
12,589
93,226
0
L
9,585
1,411
416
5,379
13,836
5,547
1,160
1,979
11,793
0
78,261
L
9,470
4,197
63
5,193
20,279
17,415
582
3,054
17,135
0
52,952
W
13,880
6,285
0
2,782
16,162
5,806
1,477
5,618
10,544
0
80,557
W
Kukulkan
Rimartx_ds3
Kukulkan
15,597
975
0
771
9,604
4,212
79
4,686
4,918
92,032
0
W
6,870
2,014
0
2,934
18,990
24,490
125
9,588
9,402
25,054
0
W
Thanatos
pol4rb34r_BW
Thanatos
11,937
3,167
0
18,844
15,585
6,502
0
3,055
12,530
0
97,538
W
Sun Wukong
vega-0603bermuz
Sun Wukong
11,562
3,657
1,089
3,769
15,719
14,321
2,751
4,081
11,638
0
75,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,685
Gold Earned
60,840
470
Minions Killed
590
0
Camps Cleared
0
1,768,567
Distance Traveled
2,150,879
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,884
430
24
1
0
405,058
6
L
Izanami
6,655
289
47
2
0
114,221
0
L
Sol
11,981
521
159
7
0
402,967
2
L
Thor
11,243
489
150
7
0
493,337
2
L
Osiris
9,922
431
90
4
0
352,984
7
W
Skadi
11,750
511
120
5
0
389,184
0
W
Kukulkan
12,045
524
166
7
0
422,063
3
W
Kuzenbo
11,083
482
24
1
0
453,709
10
W
Thanatos
12,931
562
126
5
0
483,296
3
W
Sun Wukong
13,031
567
154
7
0
402,627
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role