Player Matchup

Susano
Susano
King Talath
Susano
Level 28
God Stats
0W - 2L
1,239 SR
Queue Stats
0W - 3L
1,266 Elo+
Solo
Yemoja
Yemoja
LegendJo
Yemoja
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,548 Elo+
Solo
Thor
Thor
MythicQuake2863
Thor
Level 27
God Stats
0W - 2L
1,166 SR
Queue Stats
47W - 28L
1,659 Elo+
Solo
Charybdis
Charybdis
TKS-_-Uncut
Charybdis
Level 28
God Stats
1W - 3L
1,468 SR
Queue Stats
54W - 32L
1,619 Elo+
Party 1
Aphrodite
Aphrodite
aguante-_-manaos
Aphrodite
Level 17
God Stats
2W - 2L
1,635 SR
Queue Stats
24W - 14L
1,547 Elo+
Party 1
Team Averages
Level 24
1,401 SR
1,528 Elo+

VS

Team Averages
Level 24
1,630 SR
1,526 Elo+
Janus
Janus
DarthGabe248
Janus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,546 Elo+
Solo
Yemoja
Yemoja
Gabriel_Satyro
Yemoja
Level 14
God Stats
2W - 1L
1,630 SR
Queue Stats
2W - 2L
1,296 Elo+
Solo
Neith
Neith
HardRob
Neith
Level 7
God Stats
6W - 2L
1,665 SR
Queue Stats
11W - 9L
1,516 Elo+
Party 2
Ao Kuang
Ao Kuang
ITryd
Ao Kuang
Level 26
God Stats
5W - 2L
1,481 SR
Queue Stats
106W - 48L
1,734 Elo+
Solo
Mulan
Mulan
Shadowpon
Mulan
Level 49
God Stats
9W - 2L
1,874 SR
Queue Stats
53W - 36L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
3 / 8 / 1
7,715
429
6,489
12,668
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
LegendJo
Yemoja
11
0 / 4 / 4
7,861
437
3,334
12,246
13,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 5 / 0
9,274
515
4,861
15,443
9,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
TKS-_-Uncut
Charybdis
15
6 / 3 / 1
9,108
506
14,172
14,067
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
15
0 / 6 / 3
8,881
493
5,717
14,367
5,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
8,825
490
5,953
7,248
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 2
7,093
394
1,977
7,345
2,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
HardRob
Neith
12
0 / 5 / 7
7,906
439
8,100
10,202
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ao Kuang
ITryd
Ao Kuang
19
15 / 0 / 8
11,990
666
21,449
15,374
5,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
Shadowpon
Mulan
17
8 / 1 / 5
10,506
584
12,894
11,238
8,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
11
Kills
26
26
Deaths
11
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
W
0
2
2
0.5
W
Neith
HardRob
Neith
0
5
7
0.7
W
Ao Kuang
ITryd
Ao Kuang
15
0
8
19
L
Susano
3
8
1
0.44
L
Yemoja
LegendJo
Yemoja
0
4
4
0.5
L
2
5
0
0.4
W
Mulan
Shadowpon
Mulan
8
1
5
10.5
L
Charybdis
TKS-_-Uncut
Charybdis
6
3
1
2.17
L
Aphrodite
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,573
Damage
50,373
68,791
Taken
51,407
36,869
Mitigated
21,275
21,195
Healing
16,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,953
480
0
761
7,248
1,662
781
1,731
5,517
40,451
0
W
1,977
391
892
1,127
7,345
2,454
126
1,474
5,871
6,464
0
W
Neith
HardRob
Neith
8,100
4,260
0
1,255
10,202
2,869
0
2,437
7,720
0
46,756
W
Ao Kuang
ITryd
Ao Kuang
21,449
6,666
0
6,609
15,374
5,552
0
3,183
11,933
106,631
0
L
Susano
6,489
2,005
0
2,094
12,668
4,091
263
6,846
5,624
0
31,960
L
Yemoja
LegendJo
Yemoja
3,334
638
643
1,163
12,246
13,531
30
3,618
8,256
19,427
0
L
4,861
692
0
3,280
15,443
9,127
236
7,286
7,596
6,351
49,151
W
Mulan
Shadowpon
Mulan
12,894
1,757
0
5,563
11,238
8,738
132
994
9,808
12,171
45,076
L
Charybdis
TKS-_-Uncut
Charybdis
14,172
8,475
0
5,651
14,067
4,685
360
4,550
9,348
0
78,829
L
Aphrodite
5,717
308
1,089
7,275
14,367
5,435
1,312
8,262
5,917
67,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,839
Gold Earned
46,320
455
Minions Killed
416
0
Camps Cleared
0
1,526,045
Distance Traveled
1,644,560
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,825
490
80
4
0
335,149
3
W
Yemoja
7,093
394
5
0
0
230,275
2
W
Neith
7,906
439
85
5
0
298,685
0
W
Ao Kuang
11,990
666
141
8
0
417,419
3
L
Susano
7,715
429
60
3
0
321,021
1
L
Yemoja
7,861
437
35
2
0
288,417
4
L
Thor
9,274
515
119
7
0
325,586
1
W
Mulan
10,506
584
105
6
0
363,032
2
L
Charybdis
9,108
506
127
7
0
294,359
0
L
Aphrodite
8,881
493
114
6
0
296,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role