Player Matchup

Fenrir
Fenrir
MustGuard
Fenrir
Level 47
God Stats
6W - 8L
1,253 SR
Queue Stats
55W - 53L
1,302 Elo+
Solo
Janus
Janus
P_Herbooo
Janus
Level 117
God Stats
3W - 14L
1,367 SR
Queue Stats
471W - 431L
1,489 Elo+
Party 1
Hercules
Hercules
xXBarcodez-3
Hercules
Level 144
God Stats
4W - 1L
1,657 SR
Queue Stats
119W - 91L
1,573 Elo+
Party 1
Team Averages
Level 103
1,426 SR
1,454 Elo+

VS

Team Averages
Level 116
1,524 SR
1,394 Elo+
Awilix
Awilix
Hush-Puppi
Awilix
Level 157
God Stats
8W - 5L
1,888 SR
Queue Stats
116W - 118L
1,516 Elo+
Solo
Vulcan
Vulcan
KAGE_LeX420
Vulcan
Level 69
God Stats
12W - 11L
1,183 SR
Queue Stats
52W - 66L
1,354 Elo+
Solo
Chaac
Chaac
STAZ8
Chaac
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 14L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MustGuard
Fenrir
11
2 / 2 / 2
7,392
616
3,313
10,179
4,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
P_Herbooo
Janus
12
3 / 5 / 3
8,269
689
7,601
9,776
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
xXBarcodez-3
Hercules
11
2 / 4 / 3
7,677
640
10,906
15,196
7,495
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Hush-Puppi
Awilix
13
10 / 3 / 0
9,777
815
13,319
8,930
3,457
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
11
0 / 4 / 7
7,635
636
5,536
7,871
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
STAZ8
Chaac
12
1 / 0 / 8
7,960
663
12,061
11,917
10,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
11
11
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Awilix
Hush-Puppi
Awilix
10
3
0
3.33
W
Vulcan
0
4
7
0.88
L
Fenrir
MustGuard
Fenrir
2
2
2
1.5
L
Janus
P_Herbooo
Janus
3
5
3
0.9
W
Chaac
STAZ8
Chaac
1
0
8
5
L
Hercules
xXBarcodez-3
Hercules
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,820
Damage
30,916
35,151
Taken
28,718
14,304
Mitigated
16,482
4,494
Healing
7,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Hush-Puppi
Awilix
13,319
5,064
123
1,387
8,930
3,457
948
2,796
5,884
0
21,419
W
Vulcan
5,536
2,065
150
1,246
7,871
2,764
0
1,310
6,383
23,941
0
L
Fenrir
MustGuard
Fenrir
3,313
670
0
1,966
10,179
4,282
0
1,404
8,446
0
18,399
L
Janus
P_Herbooo
Janus
7,601
616
0
1,002
9,776
2,527
261
2,196
7,353
30,820
0
W
Chaac
STAZ8
Chaac
12,061
2,161
355
3,788
11,917
10,261
156
3,123
8,466
0
24,244
L
Hercules
xXBarcodez-3
Hercules
10,906
3,578
0
1,526
15,196
7,495
0
2,670
12,003
0
20,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,338
Gold Earned
25,372
114
Minions Killed
103
5
Camps Cleared
5
649,083
Distance Traveled
703,549
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,777
815
27
2
1
241,307
4
W
Vulcan
7,635
636
50
4
3
212,343
4
L
Fenrir
7,392
616
27
2
2
235,573
1
L
Janus
8,269
689
62
5
2
190,788
3
W
Chaac
7,960
663
26
2
1
249,899
6
L
Hercules
7,677
640
25
2
1
222,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role