Player Matchup

Ares
Ares
MrGriiiinch
Ares
Level 29
God Stats
1W - 3L
1,531 SR
Queue Stats
30W - 23L
1,570 Elo+
Party 2
Thanatos
Thanatos
NesikPro
Thanatos
Level 17
God Stats
1W - 6L
1,425 SR
Queue Stats
38W - 31L
1,583 Elo+
Party 2
Sun Wukong
Sun Wukong
SanctusSpiritus
Sun Wukong
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 26L
1,591 Elo+
Party 2
Charybdis
Charybdis
TargirisXX
Charybdis
Level 45
God Stats
5W - 4L
1,348 SR
Queue Stats
109W - 97L
1,473 Elo+
Solo
Baba Yaga
Baba Yaga
hakachaka
Baba Yaga
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,259 Elo+
Party 2
Team Averages
Level 38
1,461 SR
1,495 Elo+

VS

Team Averages
Level 77
1,465 SR
1,468 Elo+
Mulan
Mulan
Anvild
Mulan
Level 48
God Stats
1W - 5L
1,074 SR
Queue Stats
134W - 147L
1,401 Elo+
Solo
Artemis
Artemis
SilverWolf317
Artemis
Level 129
God Stats
1W - 0L
1,728 SR
Queue Stats
260W - 256L
1,558 Elo+
Party 1
Athena
Athena
dialogar2102fake
Athena
Level 18
God Stats
1W - 1L
1,552 SR
Queue Stats
14W - 13L
1,422 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jusaguy
Tsukuyomi
Level 40
God Stats
5W - 7L
1,493 SR
Queue Stats
181W - 185L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
zambir
Baron Samedi
Level 149
God Stats
1W - 1L
1,480 SR
Queue Stats
348W - 349L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 5
7,125
509
6,205
12,099
9,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
NesikPro
Thanatos
11
2 / 8 / 3
7,032
502
5,978
13,232
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
SanctusSpiritus
Sun Wukong
13
3 / 3 / 1
8,308
593
7,132
9,698
6,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
TargirisXX
Charybdis
12
0 / 7 / 2
6,835
488
4,108
9,525
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
hakachaka
Baba Yaga
13
5 / 7 / 1
8,114
580
7,245
11,255
3,669
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Anvild
Mulan
12
2 / 3 / 6
7,323
523
7,879
9,070
4,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
14
10 / 3 / 7
8,969
641
13,386
11,724
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 0 / 11
8,289
592
2,149
10,788
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
jusaguy
Tsukuyomi
16
8 / 2 / 10
9,686
692
10,258
10,416
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
zambir
Baron Samedi
13
6 / 3 / 7
8,644
617
7,238
9,116
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
70
11
Kills
29
29
Deaths
11
12
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Mulan
Anvild
Mulan
2
3
6
1.67
L
1
4
5
0.88
L
Thanatos
NesikPro
Thanatos
2
8
3
0.44
L
Sun Wukong
SanctusSpiritus
Sun Wukong
3
3
1
1.17
W
Artemis
10
3
7
4.5
L
Charybdis
TargirisXX
Charybdis
0
7
2
0.14
W
3
0
11
8.5
L
Baba Yaga
hakachaka
Baba Yaga
5
7
1
0.79
W
Tsukuyomi
jusaguy
Tsukuyomi
8
2
10
6.5
W
Baron Samedi
zambir
Baron Samedi
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,668
Damage
40,910
55,809
Taken
51,114
25,042
Mitigated
26,080
12,776
Healing
19,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Anvild
Mulan
7,879
1,439
0
3,530
9,070
4,943
384
2,347
6,629
1,842
28,011
L
6,205
372
0
2,058
12,099
9,092
0
2,169
9,755
14,822
0
L
Thanatos
NesikPro
Thanatos
5,978
1,401
0
6,017
13,232
3,991
0
2,230
10,800
0
30,663
L
Sun Wukong
SanctusSpiritus
Sun Wukong
7,132
1,575
0
472
9,698
6,337
0
1,712
7,664
312
47,878
W
Artemis
13,386
7,253
0
5,282
11,724
4,151
2,766
3,477
8,221
0
55,865
L
Charybdis
TargirisXX
Charybdis
4,108
1,803
0
2,273
9,525
1,953
2,428
871
8,606
0
44,321
W
2,149
264
0
2,300
10,788
9,283
183
2,828
7,866
19,534
0
L
Baba Yaga
hakachaka
Baba Yaga
7,245
417
0
1,956
11,255
3,669
0
3,018
7,814
34,353
0
W
Tsukuyomi
jusaguy
Tsukuyomi
10,258
2,564
0
4,029
10,416
3,843
0
1,341
8,973
0
62,656
W
Baron Samedi
zambir
Baron Samedi
7,238
627
944
3,645
9,116
3,860
0
3,361
5,543
42,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,414
Gold Earned
42,911
318
Minions Killed
373
0
Camps Cleared
0
1,266,584
Distance Traveled
1,395,105
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,323
523
61
4
0
292,686
0
L
Ares
7,125
509
11
1
0
254,516
8
L
Thanatos
7,032
502
63
5
0
265,454
4
L
Sun Wukong
8,308
593
100
7
0
254,145
0
W
Artemis
8,969
641
81
6
0
239,365
1
L
Charybdis
6,835
488
87
6
0
233,450
5
W
Athena
8,289
592
41
3
0
291,915
2
L
Baba Yaga
8,114
580
57
4
0
259,019
1
W
Tsukuyomi
9,686
692
109
8
0
306,305
2
W
Baron Samedi
8,644
617
81
6
0
264,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role