Player Matchup

Loki
Loki
Bit Unknown
Loki
Level 86
God Stats
14W - 13L
1,597 SR
Queue Stats
542W - 579L
1,402 Elo+
Party 3
Bellona
Bellona
BlackSol_Atsura
Bellona
Level 148
God Stats
11W - 15L
1,418 SR
Queue Stats
367W - 373L
1,419 Elo+
Solo
Nu Wa
Nu Wa
CryingTea314
Nu Wa
Level 71
God Stats
3W - 8L
1,351 SR
Queue Stats
352W - 402L
1,388 Elo+
Party 3
Kuzenbo
Kuzenbo
GameheadKiller12
Kuzenbo
Level 106
God Stats
10W - 21L
1,100 SR
Queue Stats
267W - 286L
1,391 Elo+
Solo
Danzaburou
Danzaburou
sirjando52
Danzaburou
Level 87
God Stats
1W - 5L
1,179 SR
Queue Stats
91W - 97L
1,448 Elo+
Solo
Team Averages
Level 100
1,329 SR
1,409 Elo+

VS

Team Averages
Level 112
1,390 SR
1,428 Elo+
Cliodhna
Cliodhna
Dark_MoutainFPFS
Cliodhna
Level 84
God Stats
5W - 2L
1,542 SR
Queue Stats
330W - 374L
1,449 Elo+
Solo
He Bo
He Bo
T-Runks2000
He Bo
Level 120
God Stats
23W - 21L
1,537 SR
Queue Stats
1,134W - 1,140L
1,438 Elo+
Party 1
Bacchus
Bacchus
hanayama_Brusome
Bacchus
Level 101
God Stats
1W - 1L
1,256 SR
Queue Stats
62W - 71L
1,393 Elo+
Party 2
Charybdis
Charybdis
impulseNeaxus
Charybdis
Level 107
God Stats
1W - 0L
1,184 SR
Queue Stats
30W - 31L
1,439 Elo+
Party 2
Zeus
Zeus
killerQ242
Zeus
Level 149
God Stats
27W - 36L
1,431 SR
Queue Stats
1,177W - 1,209L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 0
5,881
588
3,741
6,384
2,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 3
4,713
471
2,414
7,358
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 3 / 0
4,645
465
1,737
4,235
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 0
4,718
472
2,617
6,164
3,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
sirjando52
Danzaburou
6
0 / 1 / 0
4,368
437
2,037
4,188
929
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 0
5,057
506
2,836
5,039
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 1 / 1
5,839
584
2,821
4,454
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 0 / 1
5,373
537
2,786
5,743
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
impulseNeaxus
Charybdis
8
1 / 0 / 0
4,820
482
4,245
3,390
747
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 0
6,253
625
6,176
5,388
1,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
8
8
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
0
1
3
1.5
L
0
3
0
0
W
2
3
0
0.67
L
0
0
0
0
W
3
1
1
3.5
W
0
0
1
0.5
W
Charybdis
impulseNeaxus
Charybdis
1
0
0
1
W
2
2
0
1
L
Danzaburou
sirjando52
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,546
Damage
18,864
28,329
Taken
24,014
12,913
Mitigated
8,847
7,728
Healing
9,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,741
946
0
1,807
6,384
2,223
0
2,328
4,056
0
29,075
L
2,414
817
0
1,865
7,358
5,202
168
3,807
3,551
0
13,478
L
1,737
761
0
0
4,235
1,234
298
2,517
1,718
18,498
0
W
2,836
530
0
717
5,039
1,354
19
107
4,912
0
22,690
L
2,617
1,334
187
2,185
6,164
3,325
0
1,279
4,885
11,543
0
W
2,821
127
0
1,809
4,454
1,106
0
1,164
3,182
25,129
0
W
2,786
678
0
2,730
5,743
3,831
0
1,729
3,996
18,733
0
W
Charybdis
impulseNeaxus
Charybdis
4,245
2,926
0
1,293
3,390
747
348
1,063
2,307
0
24,311
W
6,176
1,628
88
2,502
5,388
1,809
765
105
5,263
32,942
5,475
L
Danzaburou
sirjando52
Danzaburou
2,037
1,329
0
1,684
4,188
929
0
1,353
2,835
0
17,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,325
Gold Earned
27,342
177
Minions Killed
286
0
Camps Cleared
0
900,990
Distance Traveled
897,980
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,881
588
56
6
0
217,234
0
L
Bellona
4,713
471
28
3
0
208,724
6
L
Nu Wa
4,645
465
38
4
0
170,064
1
W
Cliodhna
5,057
506
44
4
0
206,625
6
L
Kuzenbo
4,718
472
17
2
0
181,135
2
W
He Bo
5,839
584
55
6
0
180,812
6
W
Bacchus
5,373
537
28
3
0
191,339
3
W
Charybdis
4,820
482
75
8
0
166,842
2
W
Zeus
6,253
625
84
8
0
152,362
1
L
Danzaburou
4,368
437
38
4
0
123,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role