Player Matchup

Anubis
Anubis
Andramosha
Anubis
Level 29
God Stats
2W - 0L
1,732 SR
Queue Stats
25W - 24L
1,495 Elo+
Solo
Anhur
Anhur
BrapStinker
Anhur
Level 29
God Stats
22W - 18L
1,522 SR
Queue Stats
200W - 105L
1,614 Elo+
Solo
Gilgamesh
Gilgamesh
Chankman
Gilgamesh
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,225 Elo+
Solo
Jormungandr
Jormungandr
Darklay7
Jormungandr
Level 18
God Stats
8W - 4L
1,686 SR
Queue Stats
25W - 29L
1,516 Elo+
Solo
Fenrir
Fenrir
Pickleboi25
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,504 Elo+
Solo
Team Averages
Level 25
1,588 SR
1,471 Elo+

VS

Team Averages
Level 22
1,490 SR
1,482 Elo+
Medusa
Medusa
DesuGOOD01
Medusa
Level 29
God Stats
1W - 6L
1,419 SR
Queue Stats
195W - 214L
1,496 Elo+
Solo
Olorun
Olorun
DevineSUN
Olorun
Level 5
God Stats
2W - 5L
1,358 SR
Queue Stats
2W - 7L
1,349 Elo+
Solo
Ra
Ra
IoZhang
Ra
Level 18
God Stats
0W - 3L
1,427 SR
Queue Stats
16W - 24L
1,383 Elo+
Solo
Artio
Artio
Raynpocalyps
Artio
Level 28
God Stats
3W - 3L
1,744 SR
Queue Stats
82W - 72L
1,591 Elo+
Party 1
Ravana
Ravana
Scoobowski
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 76L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Andramosha
Anubis
20
7 / 4 / 25
14,212
1,093
28,461
16,027
7,485
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
13 / 3 / 20
14,954
1,150
21,478
13,385
4,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Gilgamesh
Chankman
Gilgamesh
20
3 / 3 / 20
13,271
1,021
13,750
20,080
17,083
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Jormungandr
Darklay7
Jormungandr
20
12 / 4 / 24
14,680
1,129
33,097
24,361
27,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
20
4 / 5 / 20
12,709
978
13,606
14,479
11,956
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

171

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DesuGOOD01
Medusa
19
1 / 8 / 13
12,418
955
18,403
23,020
5,947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Olorun
DevineSUN
Olorun
19
2 / 12 / 9
12,336
949
10,299
22,467
16,154
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
4 / 8 / 12
12,925
994
19,250
18,735
5,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

20
5 / 4 / 12
14,149
1,088
13,481
30,671
33,900
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
Scoobowski
Ravana
19
7 / 7 / 10
13,686
1,053
20,445
22,963
8,782
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
75
39
Kills
19
19
Deaths
39
109
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Anubis
Andramosha
Anubis
7
4
25
4.88
W
13
3
20
7.67
W
Gilgamesh
Chankman
Gilgamesh
3
3
20
4.33
W
Jormungandr
Darklay7
Jormungandr
12
4
24
6
L
Medusa
DesuGOOD01
Medusa
1
8
13
0.94
L
Olorun
DevineSUN
Olorun
2
12
9
0.54
L
4
8
12
1.25
W
Fenrir
4
5
20
2.8
L
5
4
12
2.75
L
Ravana
Scoobowski
Ravana
7
7
10
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,392
Damage
81,878
88,332
Taken
117,856
68,946
Mitigated
70,284
17,256
Healing
27,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Andramosha
Anubis
28,461
586
0
6,670
16,027
7,485
0
6,398
9,629
70,459
0
W
21,478
15,053
0
2,770
13,385
4,636
0
8,138
5,247
0
28,285
W
Gilgamesh
Chankman
Gilgamesh
13,750
1,774
2,811
2,563
20,080
17,083
0
8,787
11,293
10,893
26,506
W
Jormungandr
Darklay7
Jormungandr
33,097
7,249
0
1,152
24,361
27,786
0
14,182
10,179
57,892
0
L
Medusa
DesuGOOD01
Medusa
18,403
10,238
0
978
23,020
5,947
0
17,225
5,795
0
32,724
L
Olorun
DevineSUN
Olorun
10,299
5,976
564
1,349
22,467
16,154
0
12,888
9,579
34,661
0
L
19,250
2,580
6,314
1,972
18,735
5,501
0
11,202
7,533
47,764
0
W
Fenrir
13,606
3,779
0
1,290
14,479
11,956
0
5,525
8,954
0
22,906
L
13,481
1,525
6,573
9,325
30,671
33,900
0
12,322
18,349
32,945
0
L
Ravana
Scoobowski
Ravana
20,445
8,071
0
763
22,963
8,782
0
11,550
11,413
0
39,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,826
Gold Earned
65,514
251
Minions Killed
204
8
Camps Cleared
9
1,228,269
Distance Traveled
1,163,380
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,212
1,093
121
9
1
208,579
0
W
Anhur
14,954
1,150
15
1
3
257,699
0
W
Gilgamesh
13,271
1,021
47
4
0
251,075
0
W
Jormungandr
14,680
1,129
48
4
2
261,427
0
L
Medusa
12,418
955
24
2
6
270,752
0
L
Olorun
12,336
949
49
4
1
172,793
0
L
Ra
12,925
994
64
5
1
224,780
1
W
Fenrir
12,709
978
20
2
2
249,489
1
L
Artio
14,149
1,088
20
2
0
260,838
0
L
Ravana
13,686
1,053
47
4
1
234,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role