Player Matchup

Set
Set
E13erald
Set
Level 7
God Stats
0W - 5L
1,266 SR
Queue Stats
4W - 10L
1,221 Elo+
Solo
Anubis
Anubis
FAWxVeteran
Anubis
Level 28
God Stats
31W - 11L
1,725 SR
Queue Stats
111W - 75L
1,577 Elo+
Solo
Scylla
Scylla
NoTeHePrEgUnTaDo
Scylla
Level 25
God Stats
12W - 9L
1,598 SR
Queue Stats
39W - 36L
1,459 Elo+
Party 2
Mercury
Mercury
Polanskyns
Mercury
Level 26
God Stats
4W - 7L
1,392 SR
Queue Stats
54W - 54L
1,428 Elo+
Party 2
Danzaburou
Danzaburou
grumpyminer
Danzaburou
Level 27
God Stats
8W - 10L
1,479 SR
Queue Stats
102W - 90L
1,504 Elo+
Solo
Team Averages
Level 23
1,492 SR
1,438 Elo+

VS

Team Averages
Level 29
1,552 SR
1,521 Elo+
Yemoja
Yemoja
BlissfulChaff62
Yemoja
Level 8
God Stats
2W - 0L
1,646 SR
Queue Stats
14W - 8L
1,769 Elo+
Party 1
Thor
Thor
SmikkelSmurfje69
Thor
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 102L
1,555 Elo+
Solo
Mercury
Mercury
Utopianfr
Mercury
Level 27
God Stats
7W - 4L
1,697 SR
Queue Stats
85W - 87L
1,498 Elo+
Solo
Hera
Hera
Vital_Zc
Hera
Level 18
God Stats
3W - 4L
1,484 SR
Queue Stats
28W - 27L
1,318 Elo+
Solo
Skadi
Skadi
fizzlefudge4427
Skadi
Level 68
God Stats
4W - 3L
1,431 SR
Queue Stats
26W - 30L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 1
7,727
552
6,411
10,269
4,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
13
4 / 3 / 2
7,884
563
6,051
9,882
4,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 3 / 3
5,771
412
3,366
6,056
1,367
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
Polanskyns
Mercury
6
0 / 8 / 2
5,105
365
1,453
8,234
1,838
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
grumpyminer
Danzaburou
7
0 / 2 / 0
5,620
401
1,519
4,330
1,055
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 8
6,926
495
1,379
6,490
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
12 / 1 / 2
9,427
673
10,452
8,895
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mercury
Utopianfr
Mercury
13
3 / 2 / 2
7,889
564
3,918
7,020
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hera
12
0 / 3 / 7
7,198
514
4,430
6,300
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 1 / 2
7,409
529
8,069
5,426
1,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
22
22
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
L
4
6
1
0.75
L
Anubis
4
3
2
1.67
L
0
3
3
0.5
L
Mercury
Polanskyns
Mercury
0
8
2
0.13
W
12
1
2
13
W
Mercury
Utopianfr
Mercury
3
2
2
2
W
Hera
0
3
7
1.17
W
7
1
2
8
L
Danzaburou
grumpyminer
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,800
Damage
28,248
38,771
Taken
34,131
13,203
Mitigated
13,513
8,236
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,379
182
660
1,622
6,490
5,863
371
2,702
3,788
12,339
0
L
6,411
2,624
0
2,037
10,269
4,752
0
1,716
8,449
0
40,914
L
Anubis
6,051
81
0
4,454
9,882
4,191
596
1,701
7,987
43,384
0
L
3,366
900
0
273
6,056
1,367
0
545
5,511
24,356
0
L
Mercury
Polanskyns
Mercury
1,453
755
98
218
8,234
1,838
0
973
7,239
0
10,176
W
10,452
2,338
0
3,966
8,895
2,949
0
1,448
7,447
0
57,718
W
Mercury
Utopianfr
Mercury
3,918
2,991
446
2,382
7,020
1,776
100
1,812
5,208
0
29,566
W
Hera
4,430
1,020
0
770
6,300
1,330
1,238
2,068
4,232
31,828
0
W
8,069
2,928
0
1,672
5,426
1,595
2,239
1,387
4,039
0
39,382
L
Danzaburou
grumpyminer
Danzaburou
1,519
911
0
1,156
4,330
1,055
0
504
3,776
0
20,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,107
Gold Earned
38,849
269
Minions Killed
290
0
Camps Cleared
0
1,040,899
Distance Traveled
1,297,091
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,926
495
12
1
0
222,811
0
L
Set
7,727
552
72
5
0
269,473
6
L
Anubis
7,884
563
93
7
0
203,734
3
L
Scylla
5,771
412
38
3
0
197,915
0
L
Mercury
5,105
365
25
2
0
238,531
0
W
Thor
9,427
673
103
7
0
311,998
1
W
Mercury
7,889
564
60
4
0
293,890
2
W
Hera
7,198
514
54
4
0
219,593
1
W
Skadi
7,409
529
61
4
0
248,799
5
L
Danzaburou
5,620
401
41
3
0
131,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role