Player Matchup

Cerberus
Cerberus
BadHyperon24
Cerberus
Level 28
God Stats
7W - 5L
1,258 SR
Queue Stats
41W - 39L
1,420 Elo+
Solo
Mulan
Mulan
Ceppe21
Mulan
Level 26
God Stats
8W - 1L
1,865 SR
Queue Stats
43W - 33L
1,547 Elo+
Solo
Olorun
Olorun
Pabletesg
Olorun
Level 19
God Stats
2W - 1L
1,620 SR
Queue Stats
49W - 40L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Seismig
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,486 Elo+
Solo
Zeus
Zeus
Simoney__
Zeus
Level 26
God Stats
14W - 12L
1,542 SR
Queue Stats
93W - 127L
1,430 Elo+
Solo
Team Averages
Level 23
1,557 SR
1,481 Elo+

VS

Team Averages
Level 21
1,539 SR
1,439 Elo+
Merlin
Merlin
Fabio0075690
Merlin
Level 20
God Stats
0W - 1L
1,304 SR
Queue Stats
28W - 31L
1,318 Elo+
Solo
Neith
Neith
The-SniperXD
Neith
Level 24
God Stats
5W - 6L
1,469 SR
Queue Stats
43W - 56L
1,447 Elo+
Solo
Nox
Nox
XxgamerxXpina
Nox
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,437 Elo+
Solo
Heimdallr
Heimdallr
jose_GR46
Heimdallr
Level 27
God Stats
1W - 1L
1,728 SR
Queue Stats
43W - 47L
1,422 Elo+
Solo
Chronos
Chronos
myTeamTrash7
Chronos
Level 21
God Stats
13W - 10L
1,693 SR
Queue Stats
115W - 91L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BadHyperon24
Cerberus
15
3 / 1 / 12
10,242
539
5,333
13,319
11,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Ceppe21
Mulan
18
13 / 2 / 2
11,950
629
15,920
14,963
9,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Pabletesg
Olorun
18
15 / 1 / 7
11,446
602
22,086
17,411
7,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Seismig
Sun Wukong
14
0 / 1 / 4
8,973
472
2,549
9,531
6,259
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Zeus
15
5 / 6 / 9
10,451
550
13,707
11,267
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 11 / 4
8,395
442
6,918
13,130
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 10 / 4
7,209
379
7,718
14,031
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 8 / 3
7,673
404
6,237
12,992
3,693
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
jose_GR46
Heimdallr
15
3 / 4 / 2
9,440
497
5,710
15,635
5,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
myTeamTrash7
Chronos
18
4 / 4 / 3
11,134
586
16,994
19,415
6,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
36
Kills
11
11
Deaths
37
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BadHyperon24
Cerberus
3
1
12
9
W
Mulan
Ceppe21
Mulan
13
2
2
7
L
Merlin
2
11
4
0.36
W
Olorun
Pabletesg
Olorun
15
1
7
18.5
W
Sun Wukong
Seismig
Sun Wukong
0
1
4
2
W
Zeus
5
6
9
1.58
L
1
10
4
0.3
L
1
8
3
0.31
L
Heimdallr
jose_GR46
Heimdallr
3
4
2
1
L
Chronos
myTeamTrash7
Chronos
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,595
Damage
43,577
66,491
Taken
75,203
38,170
Mitigated
23,706
27,613
Healing
14,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BadHyperon24
Cerberus
5,333
259
0
5,071
13,319
11,835
952
5,765
7,488
17,764
0
W
Mulan
Ceppe21
Mulan
15,920
2,734
0
6,218
14,963
9,176
220
6,305
8,482
0
85,285
L
Merlin
6,918
843
0
749
13,130
3,823
645
5,348
7,432
26,289
0
W
Olorun
Pabletesg
Olorun
22,086
9,574
1,017
11,533
17,411
7,135
5,773
7,816
9,581
94,929
0
W
Sun Wukong
Seismig
Sun Wukong
2,549
661
0
2,270
9,531
6,259
628
4,439
5,076
0
38,249
W
Zeus
13,707
2,038
0
1,504
11,267
3,765
1,681
5,100
5,712
58,025
0
L
7,718
3,617
0
1,850
14,031
4,366
648
9,461
4,422
0
23,070
L
6,237
109
0
2,314
12,992
3,693
90
8,888
4,025
30,340
0
L
Heimdallr
jose_GR46
Heimdallr
5,710
1,154
0
2,138
15,635
5,213
0
7,219
8,244
0
58,635
L
Chronos
myTeamTrash7
Chronos
16,994
5,174
0
7,481
19,415
6,611
0
9,342
9,954
96,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,062
Gold Earned
43,851
518
Minions Killed
373
0
Camps Cleared
0
1,807,356
Distance Traveled
1,488,892
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,242
539
42
2
0
372,655
3
W
Mulan
11,950
629
154
8
0
418,198
3
L
Merlin
8,395
442
29
2
0
267,869
0
W
Olorun
11,446
602
146
8
0
331,198
3
W
Sun Wukong
8,973
472
74
4
0
353,553
6
W
Zeus
10,451
550
102
5
0
331,752
1
L
Neith
7,209
379
34
2
0
285,253
3
L
Nox
7,673
404
55
3
0
309,062
3
L
Heimdallr
9,440
497
98
5
0
321,916
0
L
Chronos
11,134
586
157
8
0
304,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role