Player Matchup

Ymir
Ymir
Cato963
Ymir
Level 8
God Stats
2W - 0L
1,727 SR
Queue Stats
2W - 3L
1,225 Elo+
Party 1
Cupid
Cupid
DrDonald
Cupid
Level 28
God Stats
22W - 7L
1,683 SR
Queue Stats
33W - 21L
1,500 Elo+
Party 2
Nemesis
Nemesis
ISKIZZO
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 49L
1,576 Elo+
Party 1
Scylla
Scylla
Rockwheel01
Scylla
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 91L
1,497 Elo+
Party 1
Sol
Sol
kokca
Sol
Level 27
God Stats
4W - 2L
1,333 SR
Queue Stats
10W - 6L
1,486 Elo+
Party 2
Team Averages
Level 31
1,549 SR
1,457 Elo+

VS

Team Averages
Level 23
1,516 SR
1,441 Elo+
Fenrir
Fenrir
DanFenrir
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 14L
1,478 Elo+
Solo
Medusa
Medusa
GRINJOY02
Medusa
Level 18
God Stats
3W - 2L
1,529 SR
Queue Stats
43W - 36L
1,476 Elo+
Solo
Ymir
Ymir
LetoLOCO
Ymir
Level 27
God Stats
5W - 4L
1,612 SR
Queue Stats
66W - 59L
1,384 Elo+
Solo
Neith
Neith
fictiont
Neith
Level 29
God Stats
2W - 5L
1,325 SR
Queue Stats
58W - 54L
1,475 Elo+
Solo
Osiris
Osiris
zangibiwikaibiwi
Osiris
Level 16
God Stats
4W - 4L
1,612 SR
Queue Stats
18W - 23L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cato963
Ymir
11
1 / 1 / 7
7,401
493
1,022
7,134
4,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
DrDonald
Cupid
15
10 / 2 / 7
9,617
641
13,650
9,487
3,368
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
ISKIZZO
Nemesis
14
8 / 1 / 9
9,085
606
8,133
12,098
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
13
2 / 2 / 12
8,122
541
7,231
7,212
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
kokca
Sol
12
3 / 6 / 11
7,750
517
10,867
9,651
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DanFenrir
Fenrir
12
6 / 5 / 3
8,373
558
6,709
12,238
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
GRINJOY02
Medusa
12
0 / 5 / 2
6,929
462
4,889
10,188
3,303
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
11
2 / 4 / 6
7,150
477
4,213
13,560
11,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
fictiont
Neith
13
3 / 3 / 5
7,928
529
8,717
8,450
2,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 7 / 0
6,840
456
3,821
12,466
8,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
24
Kills
12
12
Deaths
24
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
Cato963
Ymir
1
1
7
4.5
L
Fenrir
DanFenrir
Fenrir
6
5
3
1.5
W
Cupid
DrDonald
Cupid
10
2
7
6.75
L
Medusa
GRINJOY02
Medusa
0
5
2
0.2
W
Nemesis
ISKIZZO
Nemesis
8
1
9
12.5
L
Ymir
2
4
6
1.25
W
Scylla
2
2
12
4
L
Neith
fictiont
Neith
3
3
5
1.83
W
Sol
kokca
Sol
3
6
11
1.42
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,903
Damage
28,349
45,582
Taken
56,902
17,467
Mitigated
30,670
12,671
Healing
10,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Cato963
Ymir
1,022
175
0
785
7,134
4,539
203
926
6,208
18,965
0
L
Fenrir
DanFenrir
Fenrir
6,709
1,770
0
3,941
12,238
4,162
623
2,208
10,030
0
41,118
W
Cupid
DrDonald
Cupid
13,650
8,950
33
3,105
9,487
3,368
2,009
994
8,493
0
47,050
L
Medusa
GRINJOY02
Medusa
4,889
1,973
0
2,102
10,188
3,303
35
3,544
6,644
0
40,620
W
Nemesis
ISKIZZO
Nemesis
8,133
3,264
0
4,541
12,098
4,410
729
748
11,350
0
44,026
L
Ymir
4,213
1,374
99
1,865
13,560
11,682
462
6,458
7,102
20,368
0
W
Scylla
7,231
539
0
948
7,212
2,024
464
147
7,065
40,434
0
L
Neith
fictiont
Neith
8,717
4,160
0
848
8,450
2,855
551
3,198
5,252
0
44,223
W
Sol
kokca
Sol
10,867
3,241
0
3,259
9,651
3,126
273
1,398
8,253
30,997
4,025
L
3,821
775
0
1,619
12,466
8,668
114
2,524
9,942
0
25,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,975
Gold Earned
37,220
312
Minions Killed
322
0
Camps Cleared
0
1,488,245
Distance Traveled
1,302,802
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,401
493
31
2
0
317,448
0
L
Fenrir
8,373
558
65
4
0
253,645
4
W
Cupid
9,617
641
65
4
0
278,423
2
L
Medusa
6,929
462
83
6
0
272,136
0
W
Nemesis
9,085
606
87
6
0
291,056
3
L
Ymir
7,150
477
29
2
0
215,697
0
W
Scylla
8,122
541
78
5
0
310,882
5
L
Neith
7,928
529
85
6
0
267,229
5
W
Sol
7,750
517
51
3
0
290,436
2
L
Osiris
6,840
456
60
4
0
294,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role