Player Matchup

Nemesis
Nemesis
AngelOfThEnd241
Nemesis
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jesse4366
Tsukuyomi
Level 18
God Stats
0W - 2L
1,320 SR
Queue Stats
30W - 29L
1,411 Elo+
Party 1
Nu Wa
Nu Wa
Sucka4206133
Nu Wa
Level 7
God Stats
2W - 3L
1,770 SR
Queue Stats
4W - 12L
1,206 Elo+
Party 1
Chaac
Chaac
TepidPizza36999
Chaac
Level 10
God Stats
0W - 1L
1,247 SR
Queue Stats
6W - 9L
1,383 Elo+
Solo
Sun Wukong
Sun Wukong
viruslu_sincap
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 8
1,467 SR
1,400 Elo+

VS

Team Averages
Level 17
1,241 SR
1,184 Elo+
Odin
Odin
GameChangerTTG
Odin
Level 7
God Stats
1W - 6L
1,032 SR
Queue Stats
14W - 22L
944 Elo+
Solo
Baron Samedi
Baron Samedi
Mr Kerbstomp
Baron Samedi
Level 5
God Stats
1W - 1L
1,071 SR
Queue Stats
1W - 1L
1,039 Elo+
Solo
King Arthur
King Arthur
UGOTOWNEDSON555
King Arthur
Level 16
God Stats
19W - 24L
1,387 SR
Queue Stats
21W - 28L
1,253 Elo+
Solo
Rama
Rama
thunderuxx
Rama
Level 28
God Stats
5W - 4L
1,282 SR
Queue Stats
108W - 142L
1,270 Elo+
Solo
Nu Wa
Nu Wa
ttv DrDiabeto
Nu Wa
Level 27
God Stats
10W - 13L
1,435 SR
Queue Stats
45W - 53L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 3
10,537
421
8,468
18,323
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Jesse4366
Tsukuyomi
17
6 / 3 / 3
10,934
437
11,981
13,367
4,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 5 / 4
10,378
415
19,820
15,825
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 8 / 4
8,475
339
7,592
24,494
11,599
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
viruslu_sincap
Sun Wukong
13
0 / 4 / 2
8,473
339
2,594
21,267
11,165
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 4
9,621
385
1,204
16,475
10,142
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
Mr Kerbstomp
Baron Samedi
18
9 / 2 / 2
12,967
519
14,189
12,177
4,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
UGOTOWNEDSON555
King Arthur
12
1 / 4 / 8
9,811
392
5,437
20,509
9,820
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
10 / 1 / 5
13,037
521
12,254
13,934
4,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
8 / 3 / 10
13,772
551
26,769
16,396
6,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
12
Kills
28
29
Deaths
17
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
9
3
0.39
W
0
7
4
0.29
L
Tsukuyomi
Jesse4366
Tsukuyomi
6
3
3
2.5
W
Baron Samedi
Mr Kerbstomp
Baron Samedi
9
2
2
5
L
2
5
4
0.8
L
2
8
4
0.5
W
King Arthur
UGOTOWNEDSON555
King Arthur
1
4
8
1.25
W
10
1
5
12.5
W
8
3
10
4.33
L
Sun Wukong
viruslu_sincap
Sun Wukong
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,455
Damage
59,853
93,276
Taken
79,491
36,948
Mitigated
35,364
18,090
Healing
22,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,468
2,288
0
1,564
18,323
4,693
118
11,413
6,780
0
53,042
W
1,204
148
0
657
16,475
10,142
496
2,040
14,175
8,906
23,462
L
Tsukuyomi
Jesse4366
Tsukuyomi
11,981
2,394
556
2,448
13,367
4,921
224
2,705
10,662
0
67,884
W
Baron Samedi
Mr Kerbstomp
Baron Samedi
14,189
1,378
850
3,138
12,177
4,461
4,006
1,983
10,008
69,444
0
L
19,820
5,172
453
3,185
15,825
4,570
695
8,130
7,695
93,245
0
L
7,592
1,623
0
7,784
24,494
11,599
339
15,002
9,472
0
29,589
W
King Arthur
UGOTOWNEDSON555
King Arthur
5,437
933
0
5,362
20,509
9,820
659
6,253
13,686
0
23,345
W
12,254
8,789
0
4,656
13,934
4,723
8,193
3,635
9,877
0
62,799
W
26,769
9,425
0
7,356
16,396
6,218
4,033
4,167
11,925
112,388
0
L
Sun Wukong
viruslu_sincap
Sun Wukong
2,594
816
0
2,100
21,267
11,165
384
3,976
17,291
0
52,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,797
Gold Earned
59,208
398
Minions Killed
468
0
Camps Cleared
0
2,110,123
Distance Traveled
1,961,068
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,537
421
89
4
0
456,484
5
W
Odin
9,621
385
45
2
0
337,848
10
L
Tsukuyomi
10,934
437
103
4
0
435,096
2
W
Baron Samedi
12,967
519
109
4
0
385,712
1
L
Nu Wa
10,378
415
108
4
0
372,551
0
L
Chaac
8,475
339
23
1
0
426,167
3
W
King Arthur
9,811
392
37
1
0
395,563
1
W
Rama
13,037
521
110
4
0
447,142
0
W
Nu Wa
13,772
551
167
7
0
394,803
0
L
Sun Wukong
8,473
339
75
3
0
419,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role