Player Matchup

Baron Samedi
Baron Samedi
Henry CGS
Baron Samedi
Level 23
God Stats
4W - 4L
1,454 SR
Queue Stats
4W - 4L
1,273 Elo+
Party 2
Hou Yi
Hou Yi
Shakus x
Hou Yi
Level 27
God Stats
5W - 2L
1,591 SR
Queue Stats
8W - 5L
1,361 Elo+
Party 2
Geb
Geb
poipoilo10
Geb
Level 28
God Stats
4W - 1L
1,852 SR
Queue Stats
8W - 4L
1,382 Elo+
Party 2
Team Averages
Level 26
1,632 SR
1,339 Elo+

VS

Team Averages
Level 75
1,552 SR
1,624 Elo+
Merlin
Merlin
Scotty-2Hottyy
Merlin
Level 72
God Stats
0W - 1L
1,720 SR
Queue Stats
6W - 4L
1,677 Elo+
Party 1
Gilgamesh
Gilgamesh
da_Silent_K
Gilgamesh
Level 105
God Stats
1W - 2L
1,417 SR
Queue Stats
41W - 49L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
lukamikamu
Jormungandr
Level 48
God Stats
2W - 3L
1,520 SR
Queue Stats
36W - 37L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Henry CGS
Baron Samedi
17
8 / 1 / 4
13,166
658
15,649
14,535
10,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
Shakus x
Hou Yi
14
1 / 4 / 9
11,589
579
14,606
17,438
7,996
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 1 / 8
12,019
601
10,515
20,586
22,190
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
11,014
551
23,274
12,931
5,691
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
da_Silent_K
Gilgamesh
14
4 / 6 / 2
11,222
561
13,447
20,506
14,994
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
lukamikamu
Jormungandr
14
0 / 3 / 5
11,647
582
6,018
19,500
21,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
13
Kills
6
6
Deaths
13
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Henry CGS
Baron Samedi
8
1
4
10
L
2
4
4
1
W
Hou Yi
Shakus x
Hou Yi
1
4
9
1.38
L
Gilgamesh
da_Silent_K
Gilgamesh
4
6
2
0.83
L
Jormungandr
lukamikamu
Jormungandr
0
3
5
0.83
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,770
Damage
42,739
52,559
Taken
52,937
40,222
Mitigated
42,410
12,254
Healing
8,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Henry CGS
Baron Samedi
15,649
843
3,181
3,898
14,535
10,036
397
6,357
8,178
57,400
0
L
23,274
2,844
0
1,289
12,931
5,691
50
6,731
5,938
59,093
0
W
Hou Yi
Shakus x
Hou Yi
14,606
9,920
0
4,675
17,438
7,996
2,143
9,571
7,867
0
45,267
L
Gilgamesh
da_Silent_K
Gilgamesh
13,447
4,122
0
279
20,506
14,994
0
9,625
10,503
0
20,448
L
Jormungandr
lukamikamu
Jormungandr
6,018
1,369
608
6,391
19,500
21,725
0
8,724
10,309
38,142
0
W
10,515
1,070
0
500
20,586
22,190
275
14,048
6,538
30,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,774
Gold Earned
33,883
208
Minions Killed
162
10
Camps Cleared
3
1,099,088
Distance Traveled
1,002,909
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,166
658
105
5
3
368,039
0
L
Merlin
11,014
551
82
4
1
311,251
0
W
Hou Yi
11,589
579
62
3
4
334,391
0
L
Gilgamesh
11,222
561
16
1
2
360,414
2
L
Jormungandr
11,647
582
64
3
0
331,244
1
W
Geb
12,019
601
41
2
3
396,658
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role