Player Matchup

Hera
Hera
IYDGYABITH
Hera
Level 12
God Stats
2W - 5L
1,553 SR
Queue Stats
5W - 12L
1,288 Elo+
Solo
Bacchus
Bacchus
LoFiBanjo
Bacchus
Level 27
God Stats
12W - 18L
1,390 SR
Queue Stats
113W - 113L
1,442 Elo+
Solo
Neith
Neith
Thayson915
Neith
Level 4
God Stats
2W - 2L
1,731 SR
Queue Stats
3W - 6L
1,355 Elo+
Party 1
Thor
Thor
hutch448
Thor
Level 5
God Stats
0W - 3L
1,256 SR
Queue Stats
1W - 3L
1,164 Elo+
Solo
Aphrodite
Aphrodite
laralucia_
Aphrodite
Level 12
God Stats
12W - 18L
1,314 SR
Queue Stats
25W - 46L
1,380 Elo+
Party 1
Team Averages
Level 12
1,449 SR
1,326 Elo+

VS

Team Averages
Level 45
1,495 SR
1,389 Elo+
Ra
Ra
Arepa_Con_Tamal
Ra
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 14L
1,259 Elo+
Party 2
Zeus
Zeus
GODcotty98
Zeus
Level 15
God Stats
1W - 0L
1,244 SR
Queue Stats
5W - 7L
1,269 Elo+
Solo
Xbalanque
Xbalanque
IXx_JESHUA_xXI
Xbalanque
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 51L
1,610 Elo+
Party 2
Charybdis
Charybdis
P00Zskov
Charybdis
Level 23
God Stats
2W - 0L
1,700 SR
Queue Stats
79W - 91L
1,413 Elo+
Solo
Neith
Neith
vDrzams
Neith
Level 26
God Stats
4W - 2L
1,529 SR
Queue Stats
115W - 116L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 8
11,142
1,013
11,391
15,403
6,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
LoFiBanjo
Bacchus
17
4 / 6 / 5
11,559
1,051
10,838
25,977
42,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
16
3 / 7 / 3
10,720
975
8,473
16,349
6,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
16
0 / 19 / 3
9,103
828
9,228
25,541
10,012
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
laralucia_
Aphrodite
18
4 / 6 / 6
11,337
1,031
5,313
14,733
8,918
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 23
13,755
1,250
24,460
8,101
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
11 / 3 / 16
12,413
1,128
19,820
7,782
2,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
IXx_JESHUA_xXI
Xbalanque
18
7 / 1 / 7
10,876
989
9,014
5,129
2,002
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
P00Zskov
Charybdis
19
6 / 8 / 22
11,466
1,042
14,227
15,249
6,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
vDrzams
Neith
19
11 / 1 / 21
12,985
1,180
24,601
13,175
5,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
135
13
Kills
46
46
Deaths
13
25
Assists
89
Player
Kills
Deaths
Assists
KDA
W
11
0
23
22.5
W
11
3
16
6.33
W
Xbalanque
IXx_JESHUA_xXI
Xbalanque
7
1
7
10.5
L
2
8
8
0.75
L
Bacchus
LoFiBanjo
Bacchus
4
6
5
1.08
W
Charybdis
P00Zskov
Charybdis
6
8
22
2.13
L
Neith
3
7
3
0.64
L
Thor
0
19
3
0.08
L
Aphrodite
laralucia_
Aphrodite
4
6
6
1.17
W
Neith
vDrzams
Neith
11
1
21
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,243
Damage
92,122
98,003
Taken
49,436
75,228
Mitigated
19,775
4,824
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,460
1,574
2,972
3,370
8,101
3,445
0
4,894
3,207
69,744
0
W
19,820
2,270
0
1,008
7,782
2,751
0
3,170
4,612
37,715
0
W
Xbalanque
IXx_JESHUA_xXI
Xbalanque
9,014
6,307
0
654
5,129
2,002
0
2,264
2,865
0
16,337
L
11,391
3,065
329
135
15,403
6,450
0
7,015
8,388
29,860
0
L
Bacchus
LoFiBanjo
Bacchus
10,838
935
0
858
25,977
42,968
0
10,103
15,874
27,007
0
W
Charybdis
P00Zskov
Charybdis
14,227
6,732
0
399
15,249
6,387
0
8,426
6,823
0
22,382
L
Neith
8,473
4,022
0
506
16,349
6,880
0
8,029
8,320
0
32,540
L
Thor
9,228
3,047
0
0
25,541
10,012
0
10,971
14,570
0
30,419
L
Aphrodite
laralucia_
Aphrodite
5,313
48
1,419
1,577
14,733
8,918
0
8,162
6,571
12,040
0
W
Neith
vDrzams
Neith
24,601
13,084
0
2,858
13,175
5,190
0
8,788
4,387
0
41,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,861
Gold Earned
61,495
182
Minions Killed
221
3
Camps Cleared
5
906,691
Distance Traveled
778,351
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,755
1,250
109
10
1
232,484
0
W
Zeus
12,413
1,128
50
5
2
118,791
1
W
Xbalanque
10,876
989
11
1
2
92,507
0
L
Hera
11,142
1,013
47
4
2
166,161
0
L
Bacchus
11,559
1,051
26
2
0
214,619
2
W
Charybdis
11,466
1,042
14
1
0
145,412
0
L
Neith
10,720
975
57
5
0
179,327
0
L
Thor
9,103
828
35
3
0
151,535
0
L
Aphrodite
11,337
1,031
17
2
1
195,049
0
W
Neith
12,985
1,180
37
3
0
189,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role