Player Matchup

Zeus
Zeus
Crannabis
Zeus
Level 17
God Stats
8W - 22L
1,231 SR
Queue Stats
31W - 63L
1,277 Elo+
Solo
Ra
Ra
Hoplite_Dori
Ra
Level 27
God Stats
31W - 27L
1,467 SR
Queue Stats
63W - 64L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
Turmell767
Sun Wukong
Level 29
God Stats
4W - 5L
1,559 SR
Queue Stats
39W - 43L
1,406 Elo+
Solo
Set
Set
fodangos455
Set
Level 16
God Stats
6W - 6L
1,519 SR
Queue Stats
37W - 34L
1,462 Elo+
Solo
Izanami
Izanami
mendexko11
Izanami
Level 12
God Stats
2W - 3L
1,513 SR
Queue Stats
9W - 12L
1,356 Elo+
Solo
Team Averages
Level 20
1,458 SR
1,387 Elo+

VS

Team Averages
Level 24
1,594 SR
1,458 Elo+
Nox
Nox
Frozen_Grape_01
Nox
Level 30
God Stats
4W - 5L
1,308 SR
Queue Stats
92W - 84L
1,479 Elo+
Solo
Ravana
Ravana
SnydCat
Ravana
Level 22
God Stats
4W - 1L
1,684 SR
Queue Stats
50W - 12L
1,721 Elo+
Solo
Bellona
Bellona
eskeleto128
Bellona
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,182 Elo+
Solo
Artio
Artio
ryem222
Artio
Level 17
God Stats
3W - 1L
1,663 SR
Queue Stats
20W - 32L
1,433 Elo+
Solo
Sol
Sol
token_caviar0
Sol
Level 29
God Stats
8W - 4L
1,815 SR
Queue Stats
128W - 148L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
2 / 10 / 1
9,472
379
7,326
16,560
8,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 9 / 1
9,779
391
9,178
22,255
13,412
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Turmell767
Sun Wukong
16
0 / 6 / 1
9,650
386
8,105
18,359
8,983
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
3 / 6 / 1
11,886
475
5,228
26,365
9,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
mendexko11
Izanami
10
0 / 3 / 2
7,602
304
6,594
8,151
2,080
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 11
14,372
575
16,651
14,083
7,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
SnydCat
Ravana
20
13 / 1 / 11
15,460
618
29,807
14,147
9,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
eskeleto128
Bellona
10
0 / 1 / 2
8,773
351
2,537
6,181
2,848
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artio
ryem222
Artio
18
1 / 4 / 11
11,920
477
3,310
23,487
30,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
9 / 1 / 5
13,662
546
16,365
13,861
6,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
74
8
Kills
34
34
Deaths
8
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
10
1
0.25
W
11
1
11
16.5
L
3
9
1
0.39
W
Ravana
SnydCat
Ravana
13
1
11
18.5
L
Sun Wukong
Turmell767
Sun Wukong
0
6
1
0.08
W
Bellona
eskeleto128
Bellona
0
1
2
1
L
3
6
1
0.58
L
Izanami
mendexko11
Izanami
0
3
2
0.33
W
Artio
ryem222
Artio
1
4
11
1.63
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,431
Damage
68,670
91,690
Taken
71,759
42,603
Mitigated
56,512
19,734
Healing
25,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
7,326
1,200
0
1,004
16,560
8,934
100
7,595
8,965
42,670
0
W
16,651
1,783
1,281
3,144
14,083
7,279
4,723
2,214
11,634
107,819
0
L
9,178
892
675
6,475
22,255
13,412
0
12,626
9,629
67,039
0
W
Ravana
SnydCat
Ravana
29,807
9,663
0
4,926
14,147
9,285
1,882
2,397
11,506
0
141,919
L
Sun Wukong
Turmell767
Sun Wukong
8,105
1,303
0
4,673
18,359
8,983
627
6,489
11,870
0
44,024
W
Bellona
eskeleto128
Bellona
2,537
76
153
640
6,181
2,848
283
2,461
3,683
0
14,088
L
5,228
2,302
0
6,378
26,365
9,194
1,182
3,864
22,501
0
79,116
L
Izanami
mendexko11
Izanami
6,594
5,217
0
529
8,151
2,080
164
4,438
3,713
0
26,995
W
Artio
ryem222
Artio
3,310
302
481
6,176
23,487
30,799
922
5,017
18,249
32,299
0
W
16,365
6,863
0
8,696
13,861
6,301
6,890
3,603
10,183
121,730
15,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,389
Gold Earned
64,187
469
Minions Killed
686
0
Camps Cleared
0
1,992,189
Distance Traveled
2,127,512
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,472
379
80
3
0
365,436
3
W
Nox
14,372
575
186
7
0
439,197
7
L
Ra
9,779
391
120
5
0
361,336
3
W
Ravana
15,460
618
210
8
0
525,379
0
L
Sun Wukong
9,650
386
80
3
0
462,981
0
W
Bellona
8,773
351
39
2
0
251,243
3
L
Set
11,886
475
139
6
0
445,276
0
L
Izanami
7,602
304
50
2
0
357,160
2
W
Artio
11,920
477
46
2
0
495,515
0
W
Sol
13,662
546
205
8
0
416,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role