Player Matchup

Scylla
Scylla
Platinum V
Desuvi
Scylla
Platinum V
Level 147
God Stats
5W - 1L
1,601 SR
Queue Stats
19W - 11L
1,779 MMR
Party 2
Odin
Odin
Platinum II
Intooned
Odin
Platinum II
Level 141
God Stats
1W - 0L
1,581 SR
Queue Stats
67W - 40L
2,057 MMR
Party 2
Fenrir
Fenrir
Platinum I
Vexatri
Fenrir
Platinum I
Level 155
God Stats
7W - 0L
1,741 SR
Queue Stats
72W - 40L
2,124 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,641 SR
1,987 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,428 SR
1,787 MMR
Hel
Hel
Gold IV
Solomon7725
Hel
Gold IV
Level 121
God Stats
1W - 1L
1,693 SR
Queue Stats
9W - 9L
1,736 MMR
Party 1
Nike
Nike
Gold V
bchase24
Nike
Gold V
Level 123
God Stats
0W - 1L
1,136 SR
Queue Stats
9W - 9L
1,698 MMR
Party 1
Chaac
Chaac
Platinum II
campirejoe
Chaac
Platinum II
Level 159
God Stats
17W - 33L
1,457 SR
Queue Stats
394W - 415L
1,926 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Desuvi
Scylla
13
5 / 0 / 9
8,197
820
12,875
5,226
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
12
2 / 1 / 10
7,253
725
6,923
7,688
8,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Vexatri
Fenrir
12
7 / 1 / 7
8,286
829
9,772
12,411
7,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AchillesGilgameshGebPersephoneXing Tian

VS

Bans
AthenaCabrakanHerculesMulanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,201
620
2,996
9,522
3,586
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
10
1 / 5 / 1
6,859
686
5,857
13,720
6,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chaac
10
1 / 3 / 1
6,586
659
8,097
10,581
6,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
2
2
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
Desuvi
Scylla
5
0
9
9.5
W
Odin
2
1
10
7
L
0
6
2
0.17
W
Fenrir
Vexatri
Fenrir
7
1
7
10.5
L
Nike
1
5
1
0.3
L
Chaac
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,570
Damage
16,950
25,325
Taken
33,823
17,849
Mitigated
17,022
6,958
Healing
9,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Desuvi
Scylla
12,875
1,773
0
1,147
5,226
1,662
1,289
302
4,789
41,143
0
W
Odin
6,923
1,039
0
2,731
7,688
8,256
312
964
6,515
0
14,039
L
2,996
380
1,359
2,452
9,522
3,586
0
1,727
7,466
16,514
0
W
Fenrir
Vexatri
Fenrir
9,772
1,957
0
3,080
12,411
7,931
509
2,014
10,014
2,529
19,387
L
Nike
5,857
991
0
2,525
13,720
6,661
0
6,940
6,184
0
15,219
L
Chaac
8,097
699
0
2,784
10,581
6,775
0
4,832
5,340
0
24,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,736
Gold Earned
19,646
125
Minions Killed
104
6
Camps Cleared
3
591,422
Distance Traveled
543,108
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,197
820
86
9
2
191,720
2
W
Odin
7,253
725
15
2
1
194,786
3
L
Hel
6,201
620
37
4
1
164,602
1
W
Fenrir
8,286
829
24
2
3
204,916
3
L
Nike
6,859
686
28
3
1
170,714
2
L
Chaac
6,586
659
39
4
1
207,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role