Player Matchup

Freya
Freya
Gold V
 
Freya
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Freya
Freya
Gold V
 
Freya
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Gold III
AlvaroZ
Izanami
Gold III
Level 158
God Stats
12W - 11L
1,622 SR
Queue Stats
336W - 353L
1,361 MMR
Solo
Khepri
Khepri
Silver III
DocGece
Khepri
Silver III
Level 102
God Stats
0W - 1L
1,105 SR
Queue Stats
9W - 16L
1,388 MMR
Solo
Sol
Sol
Gold V
OmarChS
Sol
Gold V
Level 155
God Stats
1W - 4L
1,539 SR
Queue Stats
238W - 222L
1,380 MMR
Solo
Arachne
Arachne
Gold V
enigma_skater
Arachne
Gold V
Level 160
God Stats
7W - 6L
1,658 SR
Queue Stats
185W - 189L
1,339 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,487 SR
1,411 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,556 SR
1,418 MMR
Janus
Janus
Gold II
 
Janus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
 
Janus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
 
Erlang Shen
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Gold III
 
Erlang Shen
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
DrColo
Danzaburou
Gold IV
Level 124
God Stats
18W - 13L
1,694 SR
Queue Stats
176W - 169L
1,371 MMR
Solo
Ares
Ares
Gold IV
PhillyD76
Ares
Gold IV
Level 96
God Stats
3W - 1L
1,580 SR
Queue Stats
203W - 206L
1,302 MMR
Solo
Guan Yu
Guan Yu
Silver I
elbills
Guan Yu
Silver I
Level 125
God Stats
16W - 5L
1,621 SR
Queue Stats
143W - 138L
1,256 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
7
0 / 6 / 0
4,931
448
5,227
8,018
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Freya
 
Freya
7
0 / 6 / 0
4,931
448
5,227
8,018
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
AlvaroZ
Izanami
10
0 / 3 / 0
5,953
541
3,899
6,076
1,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
DocGece
Khepri
7
0 / 5 / 0
4,904
446
1,305
7,986
2,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
9
0 / 1 / 0
5,652
514
2,638
4,656
1,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
8
0 / 4 / 0
5,247
477
3,684
9,015
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BellonaOlorunGebCliodhna

VS

Bans
ArtioCamazotzAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
5 / 0 / 4
6,446
586
4,024
2,110
725
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
 
Janus
11
5 / 0 / 4
6,446
586
4,024
2,110
725
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
 
Erlang Shen
11
4 / 0 / 5
6,344
577
4,966
5,814
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
 
Erlang Shen
11
4 / 0 / 5
6,344
577
4,966
5,814
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
DrColo
Danzaburou
12
6 / 0 / 3
7,367
670
7,706
7,081
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
10
2 / 0 / 7
5,998
545
4,049
5,990
4,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
elbills
Guan Yu
12
2 / 0 / 4
6,335
576
5,190
7,324
6,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
60
0
Kills
28
25
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
6
0
0
L
Freya
 
Freya
0
6
0
0
W
Janus
 
Janus
5
0
4
7
W
Janus
 
Janus
5
0
4
7
W
Erlang Shen
 
Erlang Shen
4
0
5
6.5
W
Erlang Shen
 
Erlang Shen
4
0
5
6.5
L
Izanami
AlvaroZ
Izanami
0
3
0
0
L
Khepri
DocGece
Khepri
0
5
0
0
W
Danzaburou
DrColo
Danzaburou
6
0
3
7.5
L
Sol
0
1
0
0
W
Ares
2
0
7
5.5
W
Guan Yu
elbills
Guan Yu
2
0
4
4
L
Arachne
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,980
Damage
34,925
43,769
Taken
36,243
11,547
Mitigated
19,795
12,476
Healing
16,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
5,227
2,444
0
1,629
8,018
1,433
150
1,207
6,772
21,244
0
L
Freya
 
Freya
5,227
2,444
0
1,629
8,018
1,433
150
1,207
6,772
21,244
0
W
Janus
 
Janus
4,024
268
0
501
2,110
725
0
1,227
883
38,521
0
W
Janus
 
Janus
4,024
268
0
501
2,110
725
0
1,227
883
38,521
0
W
Erlang Shen
 
Erlang Shen
4,966
2,164
0
2,600
5,814
2,848
0
1,084
4,730
0
36,420
W
Erlang Shen
 
Erlang Shen
4,966
2,164
0
2,600
5,814
2,848
0
1,084
4,730
0
36,420
L
Izanami
AlvaroZ
Izanami
3,899
2,420
0
2,218
6,076
1,660
192
349
5,409
0
38,689
L
Khepri
DocGece
Khepri
1,305
10
816
789
7,986
2,568
26
2,936
5,050
9,606
0
W
Danzaburou
DrColo
Danzaburou
7,706
2,434
0
3,571
7,081
2,191
627
3,486
3,595
0
53,544
L
Sol
2,638
865
0
2,020
4,656
1,371
1,102
1,346
3,310
33,201
4,862
W
Ares
4,049
249
0
1,684
5,990
4,038
0
2,452
3,538
12,926
0
W
Guan Yu
elbills
Guan Yu
5,190
753
200
4,642
7,324
6,420
0
669
6,655
0
33,893
L
Arachne
3,684
1,959
0
3,375
9,015
3,082
0
2,235
6,702
0
32,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,618
Gold Earned
45,280
328
Minions Killed
528
0
Camps Cleared
0
1,126,188
Distance Traveled
1,669,465
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,931
448
45
4
0
180,415
1
L
Freya
4,931
448
45
4
0
180,415
1
W
Janus
6,446
586
88
8
0
229,398
4
W
Janus
6,446
586
88
8
0
229,398
4
W
Erlang Shen
6,344
577
77
7
0
265,732
1
W
Erlang Shen
6,344
577
77
7
0
265,732
1
L
Izanami
5,953
541
77
7
0
167,748
4
L
Khepri
4,904
446
20
2
0
199,102
3
W
Danzaburou
7,367
670
94
9
0
208,021
2
L
Sol
5,652
514
77
7
0
178,725
2
W
Ares
5,998
545
31
3
0
224,480
0
W
Guan Yu
6,335
576
73
7
0
246,704
1
L
Arachne
5,247
477
64
6
0
219,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role