Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Chulgi
Chaac
Level 153
God Stats
6W - 4L
1,764 SR
Queue Stats
63W - 53L
1,501 Elo+
Party 1
Baron Samedi
Baron Samedi
Kubabobo
Baron Samedi
Level 29
God Stats
19W - 11L
1,743 SR
Queue Stats
165W - 166L
1,510 Elo+
Solo
Team Averages
Level 88
1,627 SR
1,503 Elo+

VS

Team Averages
Level 42
1,337 SR
1,463 Elo+
Fenrir
Fenrir
ARCАNЕ
Fenrir
Level 9
God Stats
3W - 1L
1,334 SR
Queue Stats
102W - 43L
1,706 Elo+
Solo
Rama
Rama
SamTheBeast
Rama
Level 60
God Stats
1W - 1L
1,328 SR
Queue Stats
253W - 354L
1,350 Elo+
Party 2
Ra
Ra
Wukio
Ra
Level 57
God Stats
8W - 19L
1,350 SR
Queue Stats
206W - 322L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 4 / 0
4,112
685
1,646
5,306
2,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
 
Danzaburou
7
0 / 4 / 0
4,112
685
1,646
5,306
2,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Chulgi
Chaac
7
0 / 4 / 0
4,237
706
1,482
8,347
3,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Kubabobo
Baron Samedi
5
0 / 3 / 0
3,892
649
1,391
2,628
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ARCАNЕ
Fenrir
10
7 / 0 / 4
6,005
1,001
5,416
5,305
3,006
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

8
2 / 0 / 6
4,915
819
2,226
1,691
599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
9
2 / 0 / 9
5,198
866
5,810
2,729
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
11
15
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
0
0
L
Danzaburou
 
Danzaburou
0
4
0
0
W
Fenrir
ARCАNЕ
Fenrir
7
0
4
9
L
Chaac
Chulgi
Chaac
0
4
0
0
L
Baron Samedi
Kubabobo
Baron Samedi
0
3
0
0
W
2
0
6
5
W
Ra
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,165
Damage
13,452
21,587
Taken
9,725
9,018
Mitigated
4,470
4,716
Healing
1,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,646
256
0
639
5,306
2,154
0
959
4,245
0
9,085
L
Danzaburou
 
Danzaburou
1,646
256
0
639
5,306
2,154
0
959
4,245
0
9,085
W
Fenrir
ARCАNЕ
Fenrir
5,416
1,026
0
495
5,305
3,006
180
848
4,457
0
14,108
L
Chaac
Chulgi
Chaac
1,482
91
396
2,601
8,347
3,857
0
3,364
4,629
0
6,392
L
Baron Samedi
Kubabobo
Baron Samedi
1,391
74
136
305
2,628
853
0
843
1,597
6,068
0
W
2,226
1,328
0
89
1,691
599
238
565
1,126
0
8,685
W
Ra
5,810
698
609
510
2,729
865
132
435
2,294
16,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,353
Gold Earned
16,118
61
Minions Killed
69
2
Camps Cleared
4
343,092
Distance Traveled
342,524
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,112
685
21
4
1
90,384
0
L
Danzaburou
4,112
685
21
4
1
90,384
0
W
Fenrir
6,005
1,001
17
3
2
116,121
1
L
Chaac
4,237
706
9
2
0
95,773
1
L
Baron Samedi
3,892
649
10
2
0
66,551
2
W
Rama
4,915
819
18
3
1
110,560
1
W
Ra
5,198
866
34
6
1
115,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role