Player Matchup

Tyr
Tyr
Coryyyy
Tyr
Level 28
God Stats
2W - 1L
1,639 SR
Queue Stats
207W - 93L
1,679 Elo+
Party 1
Cthulhu
Cthulhu
MyLittleJack
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
RickEU
Nu Wa
Level 97
God Stats
3W - 6L
1,441 SR
Queue Stats
398W - 363L
1,679 Elo+
Party 1
Team Averages
Level 46
1,527 SR
1,619 Elo+

VS

Team Averages
Level 92
1,644 SR
1,683 Elo+
Vulcan
Vulcan
IWatchSerqetXxX
Vulcan
Level 24
God Stats
3W - 0L
1,862 SR
Queue Stats
18W - 2L
1,885 Elo+
Party 2
Amaterasu
Amaterasu
Major9123
Amaterasu
Level 143
God Stats
3W - 2L
1,398 SR
Queue Stats
66W - 48L
1,622 Elo+
Party 2
Izanami
Izanami
SwedishDudeFan
Izanami
Level 108
God Stats
6W - 4L
1,672 SR
Queue Stats
217W - 193L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
0 / 1 / 2
6,056
606
5,862
12,733
6,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
MyLittleJack
Cthulhu
9
1 / 4 / 0
6,637
664
3,323
10,371
6,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
RickEU
Nu Wa
10
2 / 3 / 0
6,619
662
7,506
8,045
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 2
7,643
764
13,473
6,135
2,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Major9123
Amaterasu
11
1 / 1 / 6
6,894
689
6,235
9,453
6,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 2 / 3
7,009
701
6,747
6,082
2,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
8
8
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
1
2
1
W
5
0
2
6
W
Amaterasu
Major9123
Amaterasu
1
1
6
4
L
Cthulhu
MyLittleJack
Cthulhu
1
4
0
0.25
L
Nu Wa
RickEU
Nu Wa
2
3
0
0.67
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,691
Damage
26,455
31,149
Taken
21,670
16,009
Mitigated
11,281
6,255
Healing
6,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
5,862
567
0
3,085
12,733
6,670
0
5,071
7,255
0
13,758
W
13,473
2,207
0
2,827
6,135
2,757
269
3,060
2,805
33,021
0
W
Amaterasu
Major9123
Amaterasu
6,235
2,586
0
3,885
9,453
6,301
590
4,739
4,085
0
15,324
L
Cthulhu
MyLittleJack
Cthulhu
3,323
224
418
1,054
10,371
6,954
0
3,685
6,409
13,298
0
L
Nu Wa
RickEU
Nu Wa
7,506
774
0
1,698
8,045
2,385
0
4,202
3,519
26,363
0
W
6,747
4,239
0
208
6,082
2,223
1,339
2,803
2,996
0
27,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,312
Gold Earned
21,546
95
Minions Killed
116
3
Camps Cleared
6
566,557
Distance Traveled
611,688
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,056
606
19
2
0
212,634
2
W
Vulcan
7,643
764
49
5
3
235,842
3
W
Amaterasu
6,894
689
19
2
1
231,727
2
L
Cthulhu
6,637
664
27
3
0
173,996
2
L
Nu Wa
6,619
662
49
5
3
179,927
1
W
Izanami
7,009
701
48
5
2
144,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role