Player Matchup

Fenrir
Fenrir
Gold II
ISensei-KorayI
Fenrir
Gold II
Level 42
God Stats
21W - 10L
1,727 SR
Queue Stats
57W - 55L
1,853 MMR
Solo
Ymir
Ymir
Gold I
Lil D Sim
Ymir
Gold I
Level 94
God Stats
6W - 5L
1,668 SR
Queue Stats
54W - 53L
1,805 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
chewfer01
Morgan Le Fay
Gold III
Level 122
God Stats
1W - 2L
1,649 SR
Queue Stats
42W - 43L
1,780 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 86
1,681 SR
1,813 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,654 SR
1,766 MMR
Ares
Ares
Gold IV
Solomon7725
Ares
Gold IV
Level 121
God Stats
1W - 0L
1,647 SR
Queue Stats
9W - 9L
1,664 MMR
Party 1
Merlin
Merlin
Gold V
bchase24
Merlin
Gold V
Level 123
God Stats
1W - 1L
1,645 SR
Queue Stats
9W - 9L
1,626 MMR
Party 1
Chiron
Chiron
Platinum III
samlilylion
Chiron
Platinum III
Level 160
God Stats
22W - 20L
1,671 SR
Queue Stats
86W - 91L
2,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
7,074
707
5,216
9,728
6,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
10
0 / 3 / 2
6,760
676
3,319
13,159
11,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
chewfer01
Morgan Le Fay
10
1 / 1 / 1
6,593
659
9,011
4,197
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
GebAphroditeAchillesMulanSol

VS

Bans
ArtioPersephoneZeusScyllaHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
7,113
711
5,188
10,566
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
bchase24
Merlin
11
2 / 0 / 3
6,807
681
8,724
5,935
3,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
11
2 / 1 / 3
6,743
674
8,451
7,007
3,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
2
Kills
5
5
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Ymir
0
3
2
0.33
W
1
1
4
3
W
Merlin
bchase24
Merlin
2
0
3
3.5
L
Morgan Le Fay
chewfer01
Morgan Le Fay
1
1
1
1.5
W
Chiron
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,546
Damage
22,363
27,084
Taken
23,508
18,764
Mitigated
15,482
9,121
Healing
7,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,216
834
0
3,308
9,728
6,151
0
5,123
4,322
0
12,107
L
Ymir
3,319
910
401
4,391
13,159
11,037
0
5,815
6,911
13,169
0
W
5,188
344
0
2,305
10,566
9,417
163
6,638
3,928
7,744
0
W
Merlin
bchase24
Merlin
8,724
1,051
0
1,549
5,935
3,045
48
2,868
3,067
32,353
0
L
Morgan Le Fay
chewfer01
Morgan Le Fay
9,011
339
0
1,021
4,197
1,576
0
2,573
1,355
37,592
0
W
Chiron
8,451
3,110
861
3,142
7,007
3,020
196
3,206
3,801
0
25,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,427
Gold Earned
20,663
118
Minions Killed
113
6
Camps Cleared
3
547,199
Distance Traveled
568,307
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,074
707
14
1
1
187,932
4
L
Ymir
6,760
676
18
2
1
172,558
2
W
Ares
7,113
711
12
1
1
191,043
1
W
Merlin
6,807
681
55
6
2
188,295
1
L
Morgan Le Fay
6,593
659
86
9
4
186,709
1
W
Chiron
6,743
674
46
5
0
188,969
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role