Player Matchup

Vulcan
Vulcan
KakiiSevilla
Vulcan
Level 157
God Stats
20W - 0L
2,097 SR
Queue Stats
1,672W - 171L
1,940 Elo+
Party 1
Anhur
Anhur
rafa_rabbit22
Anhur
Level 108
God Stats
3W - 4L
1,587 SR
Queue Stats
357W - 44L
1,875 Elo+
Party 1
Fenrir
Fenrir
rafa_rabbit23
Fenrir
Level 18
God Stats
3W - 0L
1,970 SR
Queue Stats
40W - 3L
1,906 Elo+
Party 1
Team Averages
Level 94
1,885 SR
1,907 Elo+

VS

Team Averages
Level 93
1,568 SR
1,412 Elo+
Geb
Geb
DUKE1986boom
Geb
Level 69
God Stats
12W - 17L
1,504 SR
Queue Stats
173W - 259L
1,338 Elo+
Solo
Medusa
Medusa
H2OBlupanda
Medusa
Level 87
God Stats
2W - 1L
1,812 SR
Queue Stats
195W - 234L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
Sinseso
Baron Samedi
Level 124
God Stats
50W - 58L
1,389 SR
Queue Stats
701W - 844L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
8 / 0 / 6
10,089
776
18,948
6,377
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 0 / 10
9,607
739
4,701
5,701
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 5 / 10
9,062
697
7,873
14,870
9,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
7,339
565
3,115
14,632
10,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
13
4 / 4 / 1
8,510
655
9,471
12,287
3,367
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Sinseso
Baron Samedi
12
1 / 5 / 3
8,009
616
5,229
10,376
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
15
Kills
5
5
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Medusa
4
4
1
1.13
W
Vulcan
8
0
6
11
L
Baron Samedi
Sinseso
Baron Samedi
1
5
3
0.5
W
4
0
10
9
W
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,522
Damage
17,815
26,948
Taken
37,295
13,682
Mitigated
17,113
3,236
Healing
7,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,115
128
0
2,350
14,632
10,806
0
7,765
6,354
10,575
0
L
Medusa
9,471
4,380
0
2,543
12,287
3,367
0
4,910
6,884
0
35,294
W
Vulcan
18,948
8,652
0
500
6,377
2,427
850
2,793
3,584
56,048
0
L
Baron Samedi
Sinseso
Baron Samedi
5,229
266
726
1,804
10,376
2,940
0
6,069
3,908
27,938
0
W
4,701
2,553
0
1,154
5,701
2,048
2,075
1,934
3,767
0
23,495
W
7,873
1,419
0
1,582
14,870
9,207
0
3,900
10,970
548
24,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,758
Gold Earned
23,858
165
Minions Killed
132
8
Camps Cleared
3
684,185
Distance Traveled
602,779
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,339
565
17
1
2
183,491
0
L
Medusa
8,510
655
53
4
1
232,416
3
W
Vulcan
10,089
776
91
7
2
249,320
1
L
Baron Samedi
8,009
616
62
5
0
186,872
1
W
Anhur
9,607
739
46
4
2
214,622
1
W
Fenrir
9,062
697
28
2
4
220,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role