Player Matchup

Ra
Ra
Big-Country0811
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,117 Elo+
Solo
Hera
Hera
Farawaytitan554
Hera
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,131 Elo+
Solo
Heimdallr
Heimdallr
Muumin
Heimdallr
Level 29
God Stats
1W - 11L
1,077 SR
Queue Stats
42W - 65L
1,329 Elo+
Solo
Thanatos
Thanatos
Tako1651
Thanatos
Level 29
God Stats
9W - 6L
1,698 SR
Queue Stats
184W - 203L
1,448 Elo+
Solo
Sol
Sol
reymoises12
Sol
Level 22
God Stats
32W - 26L
1,559 SR
Queue Stats
40W - 42L
1,361 Elo+
Solo
Team Averages
Level 18
1,467 SR
1,277 Elo+

VS

Team Averages
Level 25
1,510 SR
1,394 Elo+
Poseidon
Poseidon
Changalang5594
Poseidon
Level 29
God Stats
8W - 11L
1,334 SR
Queue Stats
74W - 91L
1,341 Elo+
Party 1
Medusa
Medusa
Lightskin_CLB
Medusa
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 27L
1,606 Elo+
Solo
Izanami
Izanami
Lilpeep1120
Izanami
Level 29
God Stats
1W - 2L
1,401 SR
Queue Stats
8W - 8L
1,342 Elo+
Solo
Erlang Shen
Erlang Shen
MortalWillys
Erlang Shen
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,265 Elo+
Solo
Hercules
Hercules
SaVaGe00500
Hercules
Level 27
God Stats
3W - 0L
1,812 SR
Queue Stats
4W - 3L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 1
4,731
473
1,573
5,500
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

3
0 / 5 / 0
3,890
389
283
3,382
422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Muumin
Heimdallr
9
1 / 3 / 1
5,298
530
3,218
5,068
1,388
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Tako1651
Thanatos
12
2 / 3 / 0
6,478
648
3,495
7,679
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

2
0 / 2 / 0
3,759
376
1,711
1,658
376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
5 / 1 / 2
6,718
672
3,398
5,270
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 0 / 3
6,555
656
3,485
3,820
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
Lilpeep1120
Izanami
9
2 / 1 / 8
6,020
602
3,284
3,611
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
MortalWillys
Erlang Shen
11
7 / 1 / 2
6,956
696
3,478
8,049
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
SaVaGe00500
Hercules
8
3 / 2 / 1
5,539
554
1,390
6,204
2,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
20
21
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Poseidon
5
1
2
6
L
0
5
0
0
W
3
0
3
4.5
W
Izanami
Lilpeep1120
Izanami
2
1
8
6
W
Erlang Shen
MortalWillys
Erlang Shen
7
1
2
8
L
Heimdallr
Muumin
Heimdallr
1
3
1
0.5
W
Hercules
SaVaGe00500
Hercules
3
2
1
1.75
L
Thanatos
Tako1651
Thanatos
2
3
0
0.67
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,280
Damage
15,035
23,287
Taken
26,954
5,646
Mitigated
8,205
5,891
Healing
7,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,573
428
0
111
5,500
1,232
0
1,474
3,788
14,057
0
W
Poseidon
3,398
156
0
1,042
5,270
1,050
1,556
812
4,336
27,737
0
L
283
200
0
23
3,382
422
0
218
3,082
4,617
0
W
3,485
1,486
0
1,503
3,820
1,291
506
265
3,555
0
39,605
W
Izanami
Lilpeep1120
Izanami
3,284
2,319
0
1,038
3,611
794
40
711
2,820
0
22,372
W
Erlang Shen
MortalWillys
Erlang Shen
3,478
2,076
0
3,508
8,049
2,510
0
369
7,680
0
36,246
L
Heimdallr
Muumin
Heimdallr
3,218
852
0
729
5,068
1,388
0
0
4,963
0
22,958
W
Hercules
SaVaGe00500
Hercules
1,390
864
0
378
6,204
2,560
0
822
5,382
0
9,801
L
Thanatos
Tako1651
Thanatos
3,495
916
0
4,908
7,679
2,228
723
1,412
6,207
0
33,298
L
1,711
770
0
120
1,658
376
0
0
1,600
3,641
786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,156
Gold Earned
31,788
177
Minions Killed
275
0
Camps Cleared
0
688,685
Distance Traveled
1,019,036
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,731
473
28
3
0
131,720
2
W
Poseidon
6,718
672
56
6
0
184,603
0
L
Hera
3,890
389
15
2
0
113,592
3
W
Medusa
6,555
656
76
8
0
202,928
2
W
Izanami
6,020
602
59
6
0
187,338
0
W
Erlang Shen
6,956
696
66
7
0
213,150
2
L
Heimdallr
5,298
530
48
5
0
188,157
2
W
Hercules
5,539
554
18
2
0
231,017
1
L
Thanatos
6,478
648
79
8
0
194,423
1
L
Sol
3,759
376
7
1
0
60,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role