Player Matchup

Ganesha
Ganesha
ImmortalHydra93
Ganesha
Level 159
God Stats
1W - 0L
1,720 SR
Queue Stats
379W - 400L
1,571 Elo+
Solo
Guan Yu
Guan Yu
Metanomy
Guan Yu
Level 107
God Stats
3W - 1L
1,718 SR
Queue Stats
107W - 107L
1,552 Elo+
Solo
Bastet
Bastet
PortableDrama
Bastet
Level 69
God Stats
31W - 20L
1,692 SR
Queue Stats
202W - 194L
1,567 Elo+
Solo
Anubis
Anubis
Tropikal
Anubis
Level 109
God Stats
12W - 11L
1,621 SR
Queue Stats
282W - 287L
1,581 Elo+
Solo
Nu Wa
Nu Wa
Wh1teThundr
Nu Wa
Level 148
God Stats
1W - 0L
1,529 SR
Queue Stats
44W - 31L
1,636 Elo+
Solo
Team Averages
Level 118
1,656 SR
1,581 Elo+

VS

Team Averages
Level 105
1,539 SR
1,564 Elo+
Bakasura
Bakasura
Elcejas99
Bakasura
Level 78
God Stats
8W - 17L
1,461 SR
Queue Stats
268W - 255L
1,545 Elo+
Solo
Artemis
Artemis
Lino_M16
Artemis
Level 103
God Stats
61W - 49L
1,650 SR
Queue Stats
632W - 635L
1,540 Elo+
Solo
Ra
Ra
Oc3anCHOP
Ra
Level 83
God Stats
4W - 4L
1,491 SR
Queue Stats
248W - 269L
1,531 Elo+
Solo
Fafnir
Fafnir
Unholyskittles
Fafnir
Level 100
God Stats
29W - 27L
1,637 SR
Queue Stats
715W - 732L
1,576 Elo+
Solo
Ne Zha
Ne Zha
UnusualSupport
Ne Zha
Level 160
God Stats
1W - 4L
1,458 SR
Queue Stats
490W - 506L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 18
10,205
928
10,459
16,043
20,148
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
Metanomy
Guan Yu
17
6 / 2 / 11
11,051
1,005
14,832
17,932
21,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
8 / 1 / 8
11,499
1,045
14,903
8,740
4,121
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Tropikal
Anubis
17
5 / 1 / 11
10,857
987
16,786
12,874
7,822
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
4 / 0 / 15
11,713
1,065
21,298
6,132
2,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

239

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Elcejas99
Bakasura
16
1 / 7 / 4
10,684
971
7,205
20,693
5,377
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
Lino_M16
Artemis
16
0 / 6 / 5
9,693
881
13,298
14,421
3,680
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 8 / 1
11,027
1,002
19,456
14,489
4,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 2 / 4
11,113
1,010
7,842
21,531
29,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
1 / 0 / 3
10,986
999
7,446
13,256
13,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
23
23
Kills
6
6
Deaths
23
63
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Elcejas99
Bakasura
1
7
4
0.43
W
0
2
18
4.5
L
Artemis
Lino_M16
Artemis
0
6
5
0.42
W
Guan Yu
Metanomy
Guan Yu
6
2
11
5.75
L
4
8
1
0.56
W
8
1
8
12
W
Anubis
Tropikal
Anubis
5
1
11
10.5
L
0
2
4
1
L
1
0
3
2.5
W
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,278
Damage
55,247
61,721
Taken
84,390
56,343
Mitigated
55,487
19,321
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Elcejas99
Bakasura
7,205
3,616
1,437
2,179
20,693
5,377
0
10,652
10,041
0
17,251
W
10,459
787
0
0
16,043
20,148
0
6,101
9,540
19,223
0
L
Artemis
Lino_M16
Artemis
13,298
3,886
0
499
14,421
3,680
0
9,417
5,004
0
34,597
W
Guan Yu
Metanomy
Guan Yu
14,832
1,782
7,018
5,357
17,932
21,291
0
8,533
9,301
2,374
21,692
L
19,456
851
2,654
1,794
14,489
4,011
0
8,305
6,184
67,684
0
W
14,903
3,339
0
1,402
8,740
4,121
0
3,392
5,068
0
32,180
W
Anubis
Tropikal
Anubis
16,786
1,190
0
3,555
12,874
7,822
0
6,793
5,780
36,705
0
L
7,842
2,964
299
3,424
21,531
29,179
0
13,738
7,793
13,500
0
L
7,446
913
0
1,608
13,256
13,240
0
7,766
5,490
0
25,839
W
21,298
5,225
289
1,700
6,132
2,961
0
2,479
3,653
63,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,325
Gold Earned
53,503
220
Minions Killed
239
7
Camps Cleared
8
990,987
Distance Traveled
1,093,255
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,684
971
44
4
2
223,697
0
W
Ganesha
10,205
928
1
0
0
155,569
2
L
Artemis
9,693
881
41
4
3
175,955
1
W
Guan Yu
11,051
1,005
14
1
0
230,235
2
L
Ra
11,027
1,002
124
11
2
240,010
2
W
Bastet
11,499
1,045
59
5
5
221,557
0
W
Anubis
10,857
987
55
5
1
183,465
0
L
Fafnir
11,113
1,010
6
1
1
201,399
1
L
Ne Zha
10,986
999
24
2
0
252,194
1
W
Nu Wa
11,713
1,065
91
8
1
200,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role