Player Matchup

Mulan
Mulan
Platinum III
BROffesserChaos
Mulan
Platinum III
Level 126
God Stats
27W - 22L
1,645 SR
Queue Stats
68W - 55L
1,685 MMR
Party 1
Sol
Sol
Platinum IV
CH33KSS
Sol
Platinum IV
Level 127
God Stats
46W - 47L
1,608 SR
Queue Stats
139W - 127L
1,636 MMR
Party 1
Anhur
Anhur
Platinum V
HUSTLADARABBITT
Anhur
Platinum V
Level 129
God Stats
0W - 6L
1,463 SR
Queue Stats
75W - 66L
1,422 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,572 SR
1,581 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,467 SR
1,444 MMR
Ra
Ra
Gold II
MomoApa50
Ra
Gold II
Level 97
God Stats
8W - 13L
1,488 SR
Queue Stats
136W - 148L
1,528 MMR
Solo
Xing Tian
Xing Tian
Gold V
StarBurst Shark
Xing Tian
Gold V
Level 123
God Stats
2W - 2L
1,387 SR
Queue Stats
133W - 149L
1,276 MMR
Solo
Chaac
Chaac
Gold II
killgill2
Chaac
Gold II
Level 160
God Stats
4W - 8L
1,527 SR
Queue Stats
142W - 160L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 4
10,861
572
12,640
24,685
22,900
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
14
2 / 5 / 5
11,314
595
18,267
15,354
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 7 / 4
12,372
651
6,676
17,058
4,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
FenrirGebArtioGilgameshAphrodite

VS

Bans
ZeusMedusaCabrakanChironNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 11
13,018
685
16,116
12,697
5,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
StarBurst Shark
Xing Tian
16
4 / 3 / 12
12,280
646
9,236
17,209
17,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
killgill2
Chaac
18
10 / 2 / 9
13,496
710
25,613
21,932
20,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
7
Kills
20
20
Deaths
7
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
8
4
0.5
L
Sol
2
5
5
0.9
L
3
7
4
0.71
W
6
2
11
5.75
W
Xing Tian
StarBurst Shark
Xing Tian
4
3
12
3.33
W
Chaac
killgill2
Chaac
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,583
Damage
50,965
57,097
Taken
51,838
32,177
Mitigated
43,235
11,265
Healing
25,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,640
804
0
5,482
24,685
22,900
0
13,383
10,100
0
37,260
L
Sol
18,267
6,429
0
3,931
15,354
4,483
200
5,409
9,281
47,845
3,806
L
6,676
3,666
0
1,852
17,058
4,794
212
6,483
9,827
0
41,390
W
16,116
882
4,178
5,876
12,697
5,277
1,561
4,214
8,483
69,096
0
W
Xing Tian
StarBurst Shark
Xing Tian
9,236
349
276
4,355
17,209
17,178
289
4,939
12,270
35,735
0
W
Chaac
killgill2
Chaac
25,613
3,951
0
10,323
21,932
20,780
1,158
8,437
13,495
2,653
57,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,547
Gold Earned
38,794
207
Minions Killed
213
8
Camps Cleared
10
908,134
Distance Traveled
1,081,522
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,861
572
46
2
1
307,264
8
L
Sol
11,314
595
72
4
6
294,870
5
L
Anhur
12,372
651
89
5
1
306,000
4
W
Ra
13,018
685
116
6
5
369,182
2
W
Xing Tian
12,280
646
48
3
2
342,436
2
W
Chaac
13,496
710
49
3
3
369,904
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role