Player Matchup

Da Ji
Da Ji
CerberOfTheDoor
Da Ji
Level 26
God Stats
2W - 2L
1,667 SR
Queue Stats
81W - 122L
1,248 Elo+
Solo
Olorun
Olorun
MartyNN1
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
col26
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,194 Elo+
Solo
Neith
Neith
iEatCornflakes
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
tussertw
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,295 Elo+
Solo
Team Averages
Level 12
1,533 SR
1,347 Elo+

VS

Team Averages
Level 23
1,597 SR
1,452 Elo+
Hercules
Hercules
NovaCaliber
Hercules
Level 80
God Stats
1W - 1L
1,665 SR
Queue Stats
108W - 137L
1,402 Elo+
Party 1
Neith
Neith
Physocapth
Neith
Level 26
God Stats
3W - 1L
1,821 SR
Queue Stats
34W - 45L
1,395 Elo+
Solo
Kukulkan
Kukulkan
Teddiex
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Set
Set
mjnmjnk
Set
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Bellona
Bellona
zeuscallsmedaddy
Bellona
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 20L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,017
456
2,572
7,523
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
MartyNN1
Olorun
8
1 / 7 / 0
5,113
465
3,020
7,122
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
col26
Sun Wukong
7
0 / 8 / 0
4,182
380
2,612
7,749
2,454
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 5 / 1
4,226
384
1,207
3,864
1,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Artemis
tussertw
Artemis
8
0 / 2 / 0
4,883
444
2,511
4,837
1,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NovaCaliber
Hercules
10
6 / 0 / 6
6,547
595
3,788
6,433
3,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
9
0 / 0 / 2
5,350
486
2,316
4,558
1,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
Teddiex
Kukulkan
10
2 / 1 / 5
6,652
605
3,359
3,400
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
14
14 / 0 / 1
8,190
745
9,091
6,673
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 1 / 7
5,686
517
2,778
5,221
2,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
24
26
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Olorun
MartyNN1
Olorun
1
7
0
0.14
W
Hercules
NovaCaliber
Hercules
6
0
6
9
W
Neith
0
0
2
1
W
Kukulkan
Teddiex
Kukulkan
2
1
5
4.5
L
Sun Wukong
col26
Sun Wukong
0
8
0
0
L
0
5
1
0.1
W
Set
14
0
1
14.5
L
Artemis
tussertw
Artemis
0
2
0
0
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,922
Damage
21,332
31,095
Taken
26,285
9,517
Mitigated
11,684
3,328
Healing
9,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,572
408
0
1,730
7,523
2,239
0
636
6,887
0
22,544
L
Olorun
MartyNN1
Olorun
3,020
1,119
0
489
7,122
2,543
324
2,723
4,399
20,049
1,975
W
Hercules
NovaCaliber
Hercules
3,788
1,156
339
2,846
6,433
3,398
317
889
5,544
0
24,357
W
Neith
2,316
747
0
1,456
4,558
1,542
1,054
0
4,558
0
24,671
W
Kukulkan
Teddiex
Kukulkan
3,359
768
0
250
3,400
1,078
758
1,559
1,841
28,654
0
L
Sun Wukong
col26
Sun Wukong
2,612
478
0
503
7,749
2,454
226
0
7,749
0
11,790
L
1,207
484
0
215
3,864
1,233
282
0
3,864
0
9,832
W
Set
9,091
5,369
0
2,564
6,673
2,810
0
281
6,392
0
58,713
L
Artemis
tussertw
Artemis
2,511
960
0
391
4,837
1,048
0
0
4,837
0
20,435
W
2,778
1,254
0
2,125
5,221
2,856
558
0
5,221
0
15,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,421
Gold Earned
32,425
169
Minions Killed
285
0
Camps Cleared
0
826,047
Distance Traveled
1,005,344
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,017
456
51
5
0
192,395
0
L
Olorun
5,113
465
41
4
0
158,080
1
W
Hercules
6,547
595
52
5
0
222,265
0
W
Neith
5,350
486
36
3
0
147,606
1
W
Kukulkan
6,652
605
67
6
0
187,190
0
L
Sun Wukong
4,182
380
13
1
0
171,628
0
L
Neith
4,226
384
20
2
0
123,478
1
W
Set
8,190
745
102
9
0
239,437
8
L
Artemis
4,883
444
44
4
0
180,466
0
W
Bellona
5,686
517
28
3
0
208,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role