Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Marthpunkexco
Ymir
Level 105
God Stats
14W - 10L
1,553 SR
Queue Stats
353W - 436L
1,399 Elo+
Solo
Neith
Neith
Ole777-_-
Neith
Level 4
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 3L
1,039 Elo+
Solo
Team Averages
Level 81
1,466 SR
1,359 Elo+

VS

Team Averages
Level 117
1,528 SR
1,428 Elo+
Nu Wa
Nu Wa
GLbear13toker420
Nu Wa
Level 95
God Stats
34W - 31L
1,409 SR
Queue Stats
602W - 780L
1,293 Elo+
Solo
Ymir
Ymir
HandMeThe_Pistol
Ymir
Level 129
God Stats
28W - 22L
1,544 SR
Queue Stats
145W - 204L
1,423 Elo+
Solo
Ah Puch
Ah Puch
warrioxdall
Ah Puch
Level 127
God Stats
23W - 18L
1,632 SR
Queue Stats
257W - 330L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 1 / 2
4,916
615
3,108
4,510
1,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sol
 
Sol
7
0 / 1 / 2
4,916
615
3,108
4,510
1,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 4 / 1
5,595
699
2,208
12,661
4,048
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Ole777-_-
Neith
8
1 / 8 / 1
5,662
708
2,365
8,161
2,499
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 8
6,535
817
6,515
4,202
1,333
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
1 / 0 / 9
6,500
813
3,629
7,063
5,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
warrioxdall
Ah Puch
12
9 / 1 / 3
7,731
966
12,974
5,502
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
2
Kills
13
14
Deaths
2
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
2
1
L
Sol
 
Sol
0
1
2
1
W
3
1
8
7
W
1
0
9
5.5
L
1
4
1
0.38
L
Neith
Ole777-_-
Neith
1
8
1
0.19
W
Ah Puch
warrioxdall
Ah Puch
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,789
Damage
23,118
29,842
Taken
16,767
9,479
Mitigated
8,919
2,607
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,108
558
0
545
4,510
1,466
0
4,147
197
11,145
1,036
L
Sol
 
Sol
3,108
558
0
545
4,510
1,466
0
4,147
197
11,145
1,036
W
6,515
2,661
144
1,516
4,202
1,333
1,195
1,548
2,654
21,766
0
W
3,629
788
0
2,527
7,063
5,601
181
1,842
5,221
14,241
0
L
2,208
540
8
1,175
12,661
4,048
0
11,171
1,138
10,622
0
L
Neith
Ole777-_-
Neith
2,365
636
0
334
8,161
2,499
0
7,145
650
0
11,155
W
Ah Puch
warrioxdall
Ah Puch
12,974
494
0
2,657
5,502
1,985
515
2,097
3,405
30,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,089
Gold Earned
20,766
77
Minions Killed
93
2
Camps Cleared
5
389,062
Distance Traveled
427,685
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,916
615
17
2
1
84,449
0
L
Sol
4,916
615
17
2
1
84,449
0
W
Nu Wa
6,535
817
27
3
2
127,748
4
W
Ymir
6,500
813
13
2
0
152,974
3
L
Ymir
5,595
699
21
3
0
112,612
2
L
Neith
5,662
708
22
3
0
107,552
0
W
Ah Puch
7,731
966
53
7
3
146,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role