Player Matchup

Danzaburou
Danzaburou
DiegoGG512
Danzaburou
Level 8
God Stats
10W - 10L
1,511 SR
Queue Stats
14W - 14L
1,483 Elo+
Party 2
Izanami
Izanami
Madraykin
Izanami
Level 8
God Stats
1W - 4L
1,368 SR
Queue Stats
15W - 24L
1,505 Elo+
Party 1
Ao Kuang
Ao Kuang
MelouseFunado
Ao Kuang
Level 14
God Stats
2W - 3L
1,462 SR
Queue Stats
21W - 28L
1,485 Elo+
Party 2
Ymir
Ymir
Raitou28
Ymir
Level 4
God Stats
1W - 5L
1,279 SR
Queue Stats
5W - 10L
1,197 Elo+
Party 1
Amaterasu
Amaterasu
酒不醉人人愿醉
Amaterasu
Level 7
God Stats
0W - 1L
1,682 SR
Queue Stats
3W - 2L
1,775 Elo+
Solo
Team Averages
Level 8
1,460 SR
1,489 Elo+

VS

Team Averages
Level 17
1,653 SR
1,556 Elo+
Bellona
Bellona
CONGENIALANT11
Bellona
Level 17
God Stats
3W - 0L
1,731 SR
Queue Stats
44W - 31L
1,656 Elo+
Solo
Ares
Ares
PlsloanmeVbucks
Ares
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,401 Elo+
Solo
Danzaburou
Danzaburou
Ragnaldy
Danzaburou
Level 27
God Stats
29W - 20L
1,551 SR
Queue Stats
32W - 27L
1,509 Elo+
Solo
Anubis
Anubis
YamLips
Anubis
Level 8
God Stats
6W - 1L
1,573 SR
Queue Stats
13W - 8L
1,713 Elo+
Solo
Mercury
Mercury
pazalation
Mercury
Level 23
God Stats
3W - 1L
1,910 SR
Queue Stats
16W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiegoGG512
Danzaburou
9
1 / 6 / 0
5,638
434
1,865
6,901
1,750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Madraykin
Izanami
9
0 / 2 / 1
5,030
387
2,462
5,410
1,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
MelouseFunado
Ao Kuang
11
1 / 4 / 2
6,401
492
6,136
10,748
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
9
1 / 3 / 0
5,679
437
1,972
8,558
4,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
5,675
437
1,521
8,350
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 0
8,989
691
7,469
5,997
5,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 1 / 3
6,631
510
1,627
5,167
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Ragnaldy
Danzaburou
11
3 / 1 / 1
6,827
525
5,933
5,569
1,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
YamLips
Anubis
14
6 / 1 / 4
8,425
648
8,010
6,196
2,978
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
pazalation
Mercury
13
4 / 0 / 2
7,668
590
4,533
7,245
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
19
19
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
Danzaburou
DiegoGG512
Danzaburou
1
6
0
0.17
L
Izanami
Madraykin
Izanami
0
2
1
0.25
L
Ao Kuang
MelouseFunado
Ao Kuang
1
4
2
0.5
W
1
1
3
2.5
W
Danzaburou
Ragnaldy
Danzaburou
3
1
1
3.5
L
Ymir
1
3
0
0.33
W
Anubis
YamLips
Anubis
6
1
4
8
W
Mercury
pazalation
Mercury
4
0
2
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,956
Damage
27,572
39,967
Taken
30,174
15,995
Mitigated
16,360
9,709
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,469
2,861
0
1,880
5,997
5,706
0
1,827
4,170
6,130
60,574
L
Danzaburou
DiegoGG512
Danzaburou
1,865
490
0
170
6,901
1,750
0
3,728
3,173
0
24,748
L
Izanami
Madraykin
Izanami
2,462
1,791
0
941
5,410
1,136
0
1,757
3,653
0
22,934
L
Ao Kuang
MelouseFunado
Ao Kuang
6,136
1,489
0
4,467
10,748
3,204
0
2,127
8,621
34,458
0
W
1,627
276
0
1,183
5,167
3,440
79
2,073
3,094
12,864
0
W
Danzaburou
Ragnaldy
Danzaburou
5,933
2,725
0
1,776
5,569
1,727
479
1,853
3,716
0
41,677
L
Ymir
1,972
492
0
1,618
8,558
4,085
0
1,756
6,802
14,787
0
W
Anubis
YamLips
Anubis
8,010
280
0
3,289
6,196
2,978
1,793
1,605
4,591
49,908
0
W
Mercury
pazalation
Mercury
4,533
2,047
0
4,394
7,245
2,509
134
750
6,495
0
46,873
L
1,521
233
0
2,513
8,350
5,820
0
920
7,430
0
23,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,423
Gold Earned
38,540
246
Minions Killed
429
0
Camps Cleared
0
1,214,062
Distance Traveled
1,275,771
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,989
691
131
10
0
293,868
5
L
Danzaburou
5,638
434
44
3
0
227,028
2
L
Izanami
5,030
387
43
3
0
211,651
1
L
Ao Kuang
6,401
492
68
5
0
275,264
2
W
Ares
6,631
510
24
2
0
226,989
4
W
Danzaburou
6,827
525
84
6
0
226,684
3
L
Ymir
5,679
437
29
2
0
250,353
0
W
Anubis
8,425
648
95
7
0
220,354
2
W
Mercury
7,668
590
95
7
0
307,876
1
L
Amaterasu
5,675
437
62
5
0
249,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role