Player Matchup

Ra
Ra
M0NAIKA
Ra
Level 27
God Stats
19W - 19L
1,434 SR
Queue Stats
28W - 38L
1,263 Elo+
Solo
Pele
Pele
XxBallon69Xx
Pele
Level 28
God Stats
3W - 1L
1,257 SR
Queue Stats
78W - 98L
1,328 Elo+
Party 3
Fafnir
Fafnir
derekitssss
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 59L
1,379 Elo+
Party 1
Xbalanque
Xbalanque
vlderbry28
Xbalanque
Level 24
God Stats
27W - 8L
1,673 SR
Queue Stats
45W - 35L
1,420 Elo+
Party 1
Sun Wukong
Sun Wukong
xXGabSwagXx
Sun Wukong
Level 22
God Stats
1W - 0L
1,628 SR
Queue Stats
6W - 5L
1,165 Elo+
Party 3
Team Averages
Level 26
1,498 SR
1,311 Elo+

VS

Team Averages
Level 12
1,514 SR
1,457 Elo+
Sun Wukong
Sun Wukong
GunshyVessel38
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
HazardousPlayz-
Kukulkan
Level 27
God Stats
2W - 4L
1,568 SR
Queue Stats
18W - 20L
1,328 Elo+
Solo
Janus
Janus
famosoplex
Janus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,459 Elo+
Solo
Neith
Neith
iKezuma
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Set
Set
mokolokotu
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 0
9,453
473
2,329
1,755
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 1 / 7
10,224
511
9,724
12,555
4,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
12
0 / 2 / 6
9,062
453
2,977
18,956
25,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
vlderbry28
Xbalanque
14
10 / 3 / 1
9,731
487
10,766
14,014
5,627
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
xXGabSwagXx
Sun Wukong
16
5 / 1 / 3
10,153
508
6,006
9,035
7,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GunshyVessel38
Sun Wukong
12
1 / 7 / 2
7,934
397
2,838
15,699
8,565
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
15
2 / 3 / 2
9,101
455
11,364
7,222
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
14
3 / 0 / 0
9,138
457
7,630
5,253
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
iKezuma
Neith
10
0 / 8 / 0
7,038
352
3,612
9,643
3,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
0 / 7 / 1
6,901
345
2,610
10,727
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
23
Kills
6
7
Deaths
25
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GunshyVessel38
Sun Wukong
1
7
2
0.29
L
Kukulkan
2
3
2
1
W
1
0
0
1
W
7
1
7
10.5
W
Fafnir
0
2
6
1.5
L
Janus
3
0
0
3
L
Neith
iKezuma
Neith
0
8
0
0
L
0
7
1
0.07
W
Xbalanque
vlderbry28
Xbalanque
10
3
1
3.5
W
Sun Wukong
xXGabSwagXx
Sun Wukong
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,802
Damage
28,054
56,315
Taken
48,544
43,332
Mitigated
19,539
13,079
Healing
6,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GunshyVessel38
Sun Wukong
2,838
738
0
3,077
15,699
8,565
340
1,684
13,781
0
28,693
L
Kukulkan
11,364
480
0
704
7,222
2,706
382
796
6,189
62,752
0
W
2,329
44
1,194
927
1,755
562
0
273
1,482
51,255
0
W
9,724
1,860
0
1,404
12,555
4,444
129
1,571
10,802
0
58,377
W
Fafnir
2,977
701
548
3,674
18,956
25,038
160
6,641
11,625
26,576
0
L
Janus
7,630
330
0
678
5,253
1,392
211
717
4,465
53,139
0
L
Neith
iKezuma
Neith
3,612
1,858
0
717
9,643
3,406
235
1,270
8,295
0
34,385
L
2,610
981
0
1,526
10,727
3,470
619
628
9,921
0
25,043
W
Xbalanque
vlderbry28
Xbalanque
10,766
4,809
825
2,675
14,014
5,627
1,984
6,950
6,391
0
59,753
W
Sun Wukong
xXGabSwagXx
Sun Wukong
6,006
1,499
0
1,832
9,035
7,661
2,641
2,053
6,748
0
42,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,623
Gold Earned
40,112
419
Minions Killed
396
0
Camps Cleared
0
1,765,794
Distance Traveled
1,770,319
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,934
397
59
3
0
328,836
3
L
Kukulkan
9,101
455
127
6
0
378,172
1
W
Ra
9,453
473
110
6
0
323,387
10
W
Pele
10,224
511
79
4
0
413,991
3
W
Fafnir
9,062
453
31
2
0
337,791
1
L
Janus
9,138
457
99
5
0
423,511
2
L
Neith
7,038
352
62
3
0
310,272
1
L
Set
6,901
345
49
2
0
329,528
3
W
Xbalanque
9,731
487
110
6
0
341,293
0
W
Sun Wukong
10,153
508
89
4
0
349,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role