Player Matchup

King Arthur
King Arthur
LifeAsKirb
King Arthur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 153L
1,520 Elo+
Solo
Janus
Janus
RapWk
Janus
Level 46
God Stats
8W - 14L
1,384 SR
Queue Stats
95W - 114L
1,423 Elo+
Party 1
Ymir
Ymir
anjehl_02
Ymir
Level 20
God Stats
4W - 7L
1,440 SR
Queue Stats
34W - 37L
1,400 Elo+
Party 1
Bakasura
Bakasura
ciroreyes19
Bakasura
Level 103
God Stats
15W - 24L
1,436 SR
Queue Stats
328W - 453L
1,358 Elo+
Solo
Apollo
Apollo
pimpduck013
Apollo
Level 125
God Stats
4W - 3L
1,612 SR
Queue Stats
173W - 156L
1,481 Elo+
Solo
Team Averages
Level 66
1,474 SR
1,436 Elo+

VS

Team Averages
Level 60
1,430 SR
1,445 Elo+
Guan Yu
Guan Yu
Bat snatch
Guan Yu
Level 69
God Stats
6W - 7L
1,556 SR
Queue Stats
256W - 285L
1,435 Elo+
Solo
Ares
Ares
Fafnir_000
Ares
Level 29
God Stats
2W - 5L
1,126 SR
Queue Stats
150W - 152L
1,590 Elo+
Party 2
Merlin
Merlin
Kit__Valentine
Merlin
Level 127
God Stats
31W - 36L
1,461 SR
Queue Stats
467W - 486L
1,422 Elo+
Solo
Odin
Odin
Sharmelo0122
Odin
Level 36
God Stats
5W - 6L
1,522 SR
Queue Stats
137W - 134L
1,318 Elo+
Solo
Izanami
Izanami
T-eezee
Izanami
Level 38
God Stats
3W - 5L
1,484 SR
Queue Stats
137W - 141L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LifeAsKirb
King Arthur
11
1 / 4 / 2
6,955
497
2,636
9,915
4,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
RapWk
Janus
11
0 / 3 / 3
6,442
460
2,904
7,397
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
9
1 / 2 / 0
5,746
410
2,156
9,468
5,333
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
ciroreyes19
Bakasura
12
1 / 2 / 0
6,852
489
3,894
12,070
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
11
2 / 5 / 0
6,781
484
3,568
10,118
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bat snatch
Guan Yu
14
7 / 1 / 5
9,083
649
8,713
8,750
6,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 1 / 4
7,261
519
4,294
8,126
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 3
7,931
567
6,818
5,794
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
3 / 2 / 1
7,300
521
2,408
7,563
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
T-eezee
Izanami
13
3 / 0 / 3
7,676
548
8,446
7,450
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
16
16
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bat snatch
Guan Yu
7
1
5
9.5
W
2
1
4
4
W
1
1
3
2.5
L
King Arthur
LifeAsKirb
King Arthur
1
4
2
0.5
L
Janus
RapWk
Janus
0
3
3
0.5
W
3
2
1
1.75
W
Izanami
T-eezee
Izanami
3
0
3
4.5
L
Ymir
1
2
0
0.5
L
Bakasura
ciroreyes19
Bakasura
1
2
0
0.5
L
Apollo
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,158
Damage
30,679
48,968
Taken
37,683
18,590
Mitigated
21,018
12,169
Healing
12,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bat snatch
Guan Yu
8,713
1,229
220
3,781
8,750
6,798
1,023
1,019
7,413
0
48,605
W
4,294
44
0
1,524
8,126
7,113
143
528
7,578
23,075
0
W
6,818
61
168
2,426
5,794
1,910
1,002
1,699
3,955
58,552
0
L
King Arthur
LifeAsKirb
King Arthur
2,636
333
0
2,092
9,915
4,893
536
1,100
8,513
0
30,226
L
Janus
RapWk
Janus
2,904
84
0
1,902
7,397
2,081
0
3,584
3,734
36,917
0
W
2,408
331
0
344
7,563
2,774
421
532
6,730
0
37,304
W
Izanami
T-eezee
Izanami
8,446
6,236
0
3,831
7,450
2,423
175
1,485
5,943
0
57,019
L
Ymir
2,156
574
0
500
9,468
5,333
0
1,206
8,222
17,227
0
L
Bakasura
ciroreyes19
Bakasura
3,894
2,173
0
5,664
12,070
3,844
0
3,084
8,877
0
32,173
L
Apollo
3,568
2,138
0
2,011
10,118
2,439
0
2,138
7,856
0
38,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
39,251
336
Minions Killed
442
0
Camps Cleared
0
1,381,840
Distance Traveled
1,426,911
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,083
649
116
8
0
311,296
0
W
Ares
7,261
519
34
2
0
277,763
7
W
Merlin
7,931
567
112
8
0
278,541
3
L
King Arthur
6,955
497
71
5
0
262,564
0
L
Janus
6,442
460
77
6
0
290,051
1
W
Odin
7,300
521
67
5
0
294,935
1
W
Izanami
7,676
548
113
8
0
264,376
1
L
Ymir
5,746
410
27
2
0
266,166
0
L
Bakasura
6,852
489
83
6
0
316,184
7
L
Apollo
6,781
484
78
6
0
246,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role