Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
 
Discordia
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
AcidBubbles290
Zeus
Level 139
God Stats
2W - 2L
1,134 SR
Queue Stats
338W - 361L
1,541 Elo+
Solo
Chang'e
Chang'e
Angrygerbil
Chang'e
Level 160
God Stats
4W - 3L
1,453 SR
Queue Stats
438W - 444L
1,518 Elo+
Solo
Nox
Nox
Quality Karma
Nox
Level 129
God Stats
9W - 2L
1,700 SR
Queue Stats
212W - 228L
1,423 Elo+
Solo
Team Averages
Level 136
1,470 SR
1,497 Elo+

VS

Team Averages
Level 112
1,676 SR
1,471 Elo+
Fenrir
Fenrir
MrZero970
Fenrir
Level 140
God Stats
14W - 9L
1,685 SR
Queue Stats
940W - 714L
1,518 Elo+
Solo
Odin
Odin
Turnerclaw
Odin
Level 89
God Stats
2W - 3L
1,586 SR
Queue Stats
63W - 71L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
VampyPandaNoms
Sun Wukong
Level 157
God Stats
1W - 3L
1,747 SR
Queue Stats
315W - 352L
1,494 Elo+
Solo
Terra
Terra
oY0PIo
Terra
Level 126
God Stats
6W - 3L
1,594 SR
Queue Stats
343W - 340L
1,460 Elo+
Party 1
Achilles
Achilles
xX1L4stBr34thXx
Achilles
Level 48
God Stats
1W - 1L
1,768 SR
Queue Stats
51W - 65L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 3 / 18
10,413
744
19,700
19,234
18,945
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
 
Cthulhu
16
3 / 3 / 18
10,413
744
19,700
19,234
18,945
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
 
Discordia
17
5 / 2 / 17
10,222
730
14,206
9,360
4,199
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
 
Discordia
17
5 / 2 / 17
10,222
730
14,206
9,360
4,199
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 4 / 14
10,403
743
19,757
11,037
3,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
Angrygerbil
Chang'e
18
6 / 2 / 15
11,299
807
16,382
15,232
18,037
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
5 / 1 / 14
10,638
760
11,661
10,830
5,097
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MrZero970
Fenrir
14
2 / 6 / 6
8,541
610
15,494
18,396
21,021
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 4 / 4
8,899
636
7,870
19,692
28,192
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
VampyPandaNoms
Sun Wukong
16
3 / 5 / 7
9,772
698
12,859
20,097
32,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
oY0PIo
Terra
14
3 / 6 / 5
8,954
640
9,429
24,195
17,725
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
16
1 / 3 / 8
9,012
644
8,618
16,939
35,985
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
42
32
Kills
12
17
Deaths
24
113
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
3
18
4
W
Cthulhu
 
Cthulhu
3
3
18
4
W
Discordia
 
Discordia
5
2
17
6.75
W
Discordia
 
Discordia
5
2
17
6.75
W
5
4
14
3
W
Chang'e
Angrygerbil
Chang'e
6
2
15
6.75
L
Fenrir
MrZero970
Fenrir
2
6
6
0.83
W
5
1
14
12
L
3
4
4
1.25
L
Sun Wukong
VampyPandaNoms
Sun Wukong
3
5
7
1.3
L
Terra
oY0PIo
Terra
3
6
5
0.92
L
Achilles
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,612
Damage
54,270
94,287
Taken
99,319
73,366
Mitigated
135,498
46,402
Healing
45,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
19,700
2,040
2,494
2,819
19,234
18,945
446
4,189
15,045
39,145
0
W
Cthulhu
 
Cthulhu
19,700
2,040
2,494
2,819
19,234
18,945
446
4,189
15,045
39,145
0
W
Discordia
 
Discordia
14,206
1,813
2,269
1,168
9,360
4,199
1,002
1,055
8,305
24,095
0
W
Discordia
 
Discordia
14,206
1,813
2,269
1,168
9,360
4,199
1,002
1,055
8,305
24,095
0
W
19,757
1,968
1,382
1,019
11,037
3,944
1,017
298
10,739
37,778
0
W
Chang'e
Angrygerbil
Chang'e
16,382
954
13,235
8,829
15,232
18,037
847
3,396
11,836
28,353
0
L
Fenrir
MrZero970
Fenrir
15,494
2,117
1,867
4,539
18,396
21,021
144
14,497
3,899
0
23,219
W
11,661
1,958
2,727
1,710
10,830
5,097
1,233
491
10,339
23,149
0
L
7,870
856
1,885
3,557
19,692
28,192
319
13,901
5,791
0
16,259
L
Sun Wukong
VampyPandaNoms
Sun Wukong
12,859
3,129
2,657
4,663
20,097
32,575
271
15,624
4,473
0
30,873
L
Terra
oY0PIo
Terra
9,429
1,205
14,720
6,452
24,195
17,725
252
23,129
1,066
13,088
0
L
Achilles
8,618
1,587
2,850
1,878
16,939
35,985
615
14,555
2,384
0
19,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,610
Gold Earned
45,178
199
Minions Killed
89
0
Camps Cleared
0
1,812,816
Distance Traveled
1,198,649
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,413
744
41
3
0
263,191
0
W
Cthulhu
10,413
744
41
3
0
263,191
0
W
Discordia
10,222
730
14
1
0
258,102
0
W
Discordia
10,222
730
14
1
0
258,102
0
W
Zeus
10,403
743
41
3
0
231,886
3
W
Chang'e
11,299
807
20
1
0
270,301
0
L
Fenrir
8,541
610
9
1
0
248,029
4
W
Nox
10,638
760
28
2
0
268,043
6
L
Odin
8,899
636
16
1
0
232,302
0
L
Sun Wukong
9,772
698
42
3
0
220,510
0
L
Terra
8,954
640
9
1
0
247,286
0
L
Achilles
9,012
644
13
1
0
250,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role