Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
Dawhawk
Bastet
Level 145
God Stats
8W - 4L
1,614 SR
Queue Stats
176W - 124L
1,626 Elo+
Party 1
Hou Yi
Hou Yi
K4lel3
Hou Yi
Level 8
God Stats
8W - 6L
1,538 SR
Queue Stats
19W - 12L
1,592 Elo+
Party 1
Sylvanus
Sylvanus
jawhawk
Sylvanus
Level 142
God Stats
41W - 32L
1,618 SR
Queue Stats
255W - 203L
1,648 Elo+
Party 1
Tyr
Tyr
privat5490kle
Tyr
Level 52
God Stats
1W - 3L
1,387 SR
Queue Stats
68W - 54L
1,568 Elo+
Party 1
Team Averages
Level 111
1,526 SR
1,572 Elo+

VS

Team Averages
Level 86
1,464 SR
1,556 Elo+
Rama
Rama
Dave_AEP
Rama
Level 127
God Stats
2W - 3L
1,196 SR
Queue Stats
488W - 552L
1,495 Elo+
Party 2
Raijin
Raijin
Dragovala
Raijin
Level 124
God Stats
7W - 8L
1,542 SR
Queue Stats
911W - 833L
1,507 Elo+
Solo
Ymir
Ymir
Juust_Op
Ymir
Level 7
God Stats
4W - 4L
1,500 SR
Queue Stats
66W - 42L
1,657 Elo+
Party 2
Gilgamesh
Gilgamesh
Reyvax400
Gilgamesh
Level 105
God Stats
9W - 9L
1,646 SR
Queue Stats
334W - 259L
1,626 Elo+
Party 2
Ne Zha
Ne Zha
WalvaWest
Ne Zha
Level 67
God Stats
14W - 24L
1,438 SR
Queue Stats
374W - 324L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 2 / 1
4,854
485
1,757
2,869
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
 
Merlin
8
0 / 2 / 1
4,854
485
1,757
2,869
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Dawhawk
Bastet
9
0 / 4 / 1
5,183
518
3,140
6,833
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hou Yi
K4lel3
Hou Yi
9
0 / 1 / 0
5,074
507
3,009
4,537
1,240
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
jawhawk
Sylvanus
8
1 / 2 / 0
4,870
487
3,888
5,796
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 0
4,650
465
1,540
8,269
5,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
0 / 0 / 0
5,496
550
727
5,027
996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
Dragovala
Raijin
10
1 / 1 / 4
5,935
594
2,123
3,609
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
3 / 0 / 5
5,724
572
1,842
7,506
3,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Reyvax400
Gilgamesh
11
7 / 0 / 2
6,693
669
5,158
4,286
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
WalvaWest
Ne Zha
11
2 / 0 / 5
6,726
673
5,381
4,382
1,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
1
Kills
13
15
Deaths
1
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
L
Merlin
 
Merlin
0
2
1
0.25
W
Rama
0
0
0
0
L
Bastet
Dawhawk
Bastet
0
4
1
0.13
W
Raijin
Dragovala
Raijin
1
1
4
3
W
Ymir
3
0
5
5.5
L
Hou Yi
K4lel3
Hou Yi
0
1
0
0
W
Gilgamesh
Reyvax400
Gilgamesh
7
0
2
8
W
Ne Zha
WalvaWest
Ne Zha
2
0
5
4.5
L
Sylvanus
jawhawk
Sylvanus
1
2
0
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,091
Damage
15,231
31,173
Taken
24,810
15,499
Mitigated
9,356
7,609
Healing
11,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,757
0
0
160
2,869
1,096
0
1,262
1,457
21,955
0
L
Merlin
 
Merlin
1,757
0
0
160
2,869
1,096
0
1,262
1,457
21,955
0
W
Rama
727
662
0
2,009
5,027
996
0
508
4,519
0
28,674
L
Bastet
Dawhawk
Bastet
3,140
676
0
2,612
6,833
1,775
0
552
6,220
0
31,351
W
Raijin
Dragovala
Raijin
2,123
0
0
1,210
3,609
1,072
633
1,134
2,325
27,700
0
W
Ymir
1,842
471
0
2,589
7,506
3,999
13
2,104
5,318
14,026
0
L
Hou Yi
K4lel3
Hou Yi
3,009
1,819
0
1,467
4,537
1,240
111
736
3,801
0
26,340
W
Gilgamesh
Reyvax400
Gilgamesh
5,158
2,481
0
2,844
4,286
1,496
98
581
3,668
0
33,300
W
Ne Zha
WalvaWest
Ne Zha
5,381
1,628
0
2,938
4,382
1,793
190
455
3,733
0
31,711
L
Sylvanus
jawhawk
Sylvanus
3,888
1,490
280
1,643
5,796
4,603
0
858
4,781
18,791
7,861
L
1,540
387
0
1,287
8,269
5,689
0
259
7,242
0
16,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,485
Gold Earned
30,574
292
Minions Killed
317
0
Camps Cleared
0
978,021
Distance Traveled
991,685
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,854
485
45
5
0
148,129
4
L
Merlin
4,854
485
45
5
0
148,129
4
W
Rama
5,496
550
68
7
0
182,034
1
L
Bastet
5,183
518
66
7
0
180,259
3
W
Raijin
5,935
594
64
6
0
191,875
3
W
Ymir
5,724
572
29
3
0
190,104
4
L
Hou Yi
5,074
507
58
6
0
162,514
0
W
Gilgamesh
6,693
669
82
8
0
223,245
3
W
Ne Zha
6,726
673
74
7
0
204,427
3
L
Sylvanus
4,870
487
42
4
0
171,166
3
L
Tyr
4,650
465
36
4
0
167,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role