Player Matchup

Cernunnos
Cernunnos
JohnIv81
Cernunnos
Level 95
God Stats
7W - 5L
1,599 SR
Queue Stats
39W - 44L
1,415 Elo+
Solo
Merlin
Merlin
Resurex
Merlin
Level 121
God Stats
8W - 6L
1,583 SR
Queue Stats
203W - 229L
1,450 Elo+
Party 2
Kumbhakarna
Kumbhakarna
kroll31
Kumbhakarna
Level 106
God Stats
6W - 12L
1,349 SR
Queue Stats
265W - 334L
1,403 Elo+
Party 2
Team Averages
Level 107
1,510 SR
1,423 Elo+

VS

Team Averages
Level 59
1,467 SR
1,422 Elo+
Artemis
Artemis
 
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Fontias
Merlin
Level 45
God Stats
1W - 4L
1,439 SR
Queue Stats
2W - 8L
1,306 Elo+
Solo
Ratatoskr
Ratatoskr
LustyLuckyLuce
Ratatoskr
Level 53
God Stats
11W - 25L
1,431 SR
Queue Stats
432W - 503L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JohnIv81
Cernunnos
14
2 / 4 / 1
9,624
642
6,759
12,242
3,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Resurex
Merlin
15
2 / 1 / 2
9,721
648
9,372
8,156
2,735
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
kroll31
Kumbhakarna
13
1 / 2 / 3
9,971
665
6,801
14,380
11,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
4 / 2 / 3
9,918
661
11,645
10,602
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artemis
 
Artemis
14
4 / 2 / 3
9,918
661
11,645
10,602
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Fontias
Merlin
14
1 / 2 / 6
9,622
641
13,404
10,926
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
LustyLuckyLuce
Ratatoskr
10
2 / 1 / 3
8,537
569
3,606
5,036
2,067
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
11
7
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
2
3
2.75
L
Artemis
 
Artemis
4
2
3
2.75
L
Merlin
Fontias
Merlin
1
2
6
2
W
Cernunnos
JohnIv81
Cernunnos
2
4
1
0.63
L
Ratatoskr
LustyLuckyLuce
Ratatoskr
2
1
3
3.5
W
Merlin
Resurex
Merlin
2
1
2
3
W
Kumbhakarna
kroll31
Kumbhakarna
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,932
Damage
40,300
34,778
Taken
37,166
18,124
Mitigated
15,836
9,268
Healing
8,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
11,645
2,495
0
2,984
10,602
4,792
94
6,092
4,510
0
33,913
L
Artemis
 
Artemis
11,645
2,495
0
2,984
10,602
4,792
94
6,092
4,510
0
33,913
L
Merlin
Fontias
Merlin
13,404
1,003
0
996
10,926
4,185
682
6,874
4,052
44,815
0
W
Cernunnos
JohnIv81
Cernunnos
6,759
2,250
426
2,966
12,242
3,730
968
5,585
6,033
0
34,118
L
Ratatoskr
LustyLuckyLuce
Ratatoskr
3,606
90
0
1,437
5,036
2,067
540
3,709
1,327
0
18,429
W
Merlin
Resurex
Merlin
9,372
464
0
3,032
8,156
2,735
502
2,695
5,303
36,469
0
W
Kumbhakarna
kroll31
Kumbhakarna
6,801
411
400
2,444
14,380
11,659
229
4,369
9,539
23,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,316
Gold Earned
37,995
174
Minions Killed
242
6
Camps Cleared
8
813,996
Distance Traveled
945,025
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,918
661
62
4
2
262,269
5
L
Artemis
9,918
661
62
4
2
262,269
5
L
Merlin
9,622
641
90
6
1
241,232
1
W
Cernunnos
9,624
642
69
5
4
245,184
1
L
Ratatoskr
8,537
569
28
2
3
179,255
2
W
Merlin
9,721
648
71
5
2
282,823
4
W
Kumbhakarna
9,971
665
34
2
0
285,989
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role