Player Matchup

Medusa
Medusa
Girondo
Medusa
Level 119
God Stats
1W - 0L
1,615 SR
Queue Stats
7W - 6L
1,508 Elo+
Solo
Kumbhakarna
Kumbhakarna
H1gh98
Kumbhakarna
Level 102
God Stats
11W - 5L
1,551 SR
Queue Stats
62W - 71L
1,444 Elo+
Solo
Merlin
Merlin
LePercival
Merlin
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,332 Elo+
Solo
Team Averages
Level 82
1,556 SR
1,428 Elo+

VS

Team Averages
Level 73
1,410 SR
1,519 Elo+
Discordia
Discordia
Esbrae
Discordia
Level 82
God Stats
6W - 16L
1,178 SR
Queue Stats
173W - 152L
1,503 Elo+
Party 1
Sun Wukong
Sun Wukong
Masi19
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 52L
1,563 Elo+
Party 1
Anhur
Anhur
achaborracha
Anhur
Level 107
God Stats
10W - 6L
1,551 SR
Queue Stats
217W - 205L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Girondo
Medusa
17
11 / 4 / 8
13,325
784
23,505
15,719
6,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
H1gh98
Kumbhakarna
16
2 / 2 / 18
12,997
765
8,115
21,825
24,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
LePercival
Merlin
15
7 / 7 / 5
12,251
721
12,081
12,897
5,190
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Esbrae
Discordia
15
6 / 8 / 5
11,605
683
15,758
14,085
4,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Masi19
Sun Wukong
13
2 / 7 / 7
10,195
600
11,471
22,864
20,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 5 / 5
11,262
662
11,743
15,376
6,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
30
20
Kills
13
13
Deaths
20
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
Esbrae
Discordia
6
8
5
1.06
W
Medusa
Girondo
Medusa
11
4
8
3.75
W
Kumbhakarna
H1gh98
Kumbhakarna
2
2
18
5.5
W
Merlin
LePercival
Merlin
7
7
5
1.36
L
Sun Wukong
Masi19
Sun Wukong
2
7
7
0.79
L
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,701
Damage
38,972
50,441
Taken
52,325
36,273
Mitigated
31,819
9,133
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Esbrae
Discordia
15,758
1,825
0
1,595
14,085
4,449
0
7,268
6,817
50,920
0
W
Medusa
Girondo
Medusa
23,505
11,366
0
2,679
15,719
6,608
1,575
5,243
10,059
0
90,327
W
Kumbhakarna
H1gh98
Kumbhakarna
8,115
746
0
5,532
21,825
24,475
413
5,456
15,663
16,641
0
W
Merlin
LePercival
Merlin
12,081
595
0
922
12,897
5,190
792
7,681
4,967
35,961
0
L
Sun Wukong
Masi19
Sun Wukong
11,471
1,824
287
6,054
22,864
20,772
0
8,506
14,358
4,917
20,972
L
11,743
5,077
0
1,504
15,376
6,598
0
4,903
10,473
0
33,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,573
Gold Earned
33,062
187
Minions Killed
159
6
Camps Cleared
7
887,185
Distance Traveled
816,262
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,605
683
85
5
2
251,709
4
W
Medusa
13,325
784
114
7
5
316,059
2
W
Kumbhakarna
12,997
765
18
1
0
335,278
5
W
Merlin
12,251
721
55
3
1
235,848
0
L
Sun Wukong
10,195
600
27
2
0
298,420
4
L
Anhur
11,262
662
47
3
5
266,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role