Player Matchup

Tyr
Tyr
Kapz
Tyr
Level 137
God Stats
1W - 0L
1,292 SR
Queue Stats
55W - 32L
1,597 Elo+
Party 1
Danzaburou
Danzaburou
MissGoose
Danzaburou
Level 123
God Stats
2W - 1L
1,312 SR
Queue Stats
13W - 13L
1,487 Elo+
Party 1
Sol
Sol
Wéno
Sol
Level 22
God Stats
3W - 1L
1,546 SR
Queue Stats
17W - 6L
1,647 Elo+
Party 1
Team Averages
Level 94
1,383 SR
1,577 Elo+

VS

Team Averages
Level 98
1,653 SR
1,465 Elo+
Poseidon
Poseidon
Harrico
Poseidon
Level 155
God Stats
2W - 1L
1,643 SR
Queue Stats
119W - 124L
1,485 Elo+
Party 2
Neith
Neith
Vragadnor
Neith
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 14L
1,377 Elo+
Party 2
Geb
Geb
finou
Geb
Level 120
God Stats
3W - 3L
1,816 SR
Queue Stats
117W - 125L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Kapz
Tyr
16
3 / 2 / 7
11,024
648
8,707
20,816
18,382
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Danzaburou
MissGoose
Danzaburou
16
5 / 3 / 4
11,898
700
8,006
9,810
4,157
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sol
Wéno
Sol
16
3 / 1 / 8
11,570
681
24,136
11,832
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Harrico
Poseidon
15
5 / 5 / 0
10,777
634
14,791
13,677
5,657
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Vragadnor
Neith
13
0 / 4 / 4
9,697
570
7,965
10,428
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
finou
Geb
14
1 / 2 / 5
11,082
652
8,455
23,143
18,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
11
Kills
6
6
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Harrico
Poseidon
5
5
0
1
W
Tyr
Kapz
Tyr
3
2
7
3.25
W
Danzaburou
MissGoose
Danzaburou
5
3
4
2.33
L
Neith
Vragadnor
Neith
0
4
4
0.5
W
Sol
Wéno
Sol
3
1
8
7
L
Geb
finou
Geb
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,849
Damage
31,211
42,458
Taken
47,248
27,822
Mitigated
28,256
12,916
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Harrico
Poseidon
14,791
1,391
0
4,165
13,677
5,657
0
5,166
8,511
63,214
0
W
Tyr
Kapz
Tyr
8,707
871
0
4,973
20,816
18,382
36
10,277
10,539
0
22,272
W
Danzaburou
MissGoose
Danzaburou
8,006
2,889
0
2,472
9,810
4,157
1,135
6,577
3,233
0
48,662
L
Neith
Vragadnor
Neith
7,965
2,723
0
3,179
10,428
4,160
0
4,768
5,660
311
32,964
W
Sol
Wéno
Sol
24,136
7,220
0
5,471
11,832
5,283
2,134
6,971
4,861
50,550
2,956
L
Geb
finou
Geb
8,455
339
0
7,824
23,143
18,439
0
13,152
9,991
18,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,492
Gold Earned
31,556
188
Minions Killed
181
9
Camps Cleared
6
1,017,788
Distance Traveled
942,074
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,777
634
90
5
5
308,630
13
W
Tyr
11,024
648
21
1
2
381,533
2
W
Danzaburou
11,898
700
94
6
4
319,049
9
L
Neith
9,697
570
77
5
1
276,181
0
W
Sol
11,570
681
73
4
3
317,206
0
L
Geb
11,082
652
14
1
0
357,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role