Player Matchup

Danzaburou
Danzaburou
AquaticMoonn
Danzaburou
Level 69
God Stats
4W - 8L
1,157 SR
Queue Stats
44W - 85L
1,315 Elo+
Party 1
Nox
Nox
Gwonnypoo
Nox
Level 72
God Stats
9W - 7L
1,371 SR
Queue Stats
77W - 86L
1,450 Elo+
Party 1
Geb
Geb
SHREKTOES
Geb
Level 26
God Stats
92W - 44L
1,930 SR
Queue Stats
198W - 96L
1,812 Elo+
Solo
Team Averages
Level 56
1,486 SR
1,526 Elo+

VS

Team Averages
Level 20
1,421 SR
1,587 Elo+
Scylla
Scylla
CroddyPoo2
Scylla
Level 29
God Stats
2W - 2L
1,263 SR
Queue Stats
177W - 126L
1,618 Elo+
Solo
King Arthur
King Arthur
nekogam3er
King Arthur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,649 Elo+
Party 2
Charybdis
Charybdis
stuff123
Charybdis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AquaticMoonn
Danzaburou
16
4 / 3 / 13
12,779
710
16,348
12,426
5,539
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
8 / 3 / 10
12,235
680
14,954
10,380
4,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 1 / 11
12,904
717
8,849
19,088
22,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CroddyPoo2
Scylla
16
6 / 2 / 1
12,043
669
19,193
12,086
4,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
nekogam3er
King Arthur
13
0 / 7 / 3
9,853
547
2,027
19,740
21,468
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
stuff123
Charybdis
11
1 / 9 / 0
9,737
541
7,739
14,646
5,538
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
18
Kills
7
7
Deaths
18
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AquaticMoonn
Danzaburou
4
3
13
3.5
L
Scylla
CroddyPoo2
Scylla
6
2
1
3.25
W
8
3
10
4.33
W
6
1
11
11.5
L
King Arthur
nekogam3er
King Arthur
0
7
3
0.21
L
Charybdis
stuff123
Charybdis
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,151
Damage
28,959
41,894
Taken
46,472
32,629
Mitigated
31,391
14,325
Healing
4,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AquaticMoonn
Danzaburou
16,348
8,708
864
5,536
12,426
5,539
1,737
7,336
4,732
0
54,284
L
Scylla
CroddyPoo2
Scylla
19,193
1,472
0
2,792
12,086
4,385
397
6,537
5,549
65,287
0
W
14,954
1,565
1,566
2,537
10,380
4,809
710
5,548
4,610
44,571
0
W
8,849
1,905
0
3,822
19,088
22,281
303
5,711
12,997
20,876
0
L
King Arthur
nekogam3er
King Arthur
2,027
384
0
0
19,740
21,468
66
10,270
9,470
0
10,354
L
Charybdis
stuff123
Charybdis
7,739
2,319
423
1,685
14,646
5,538
1,086
7,455
7,191
0
28,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,918
Gold Earned
31,633
173
Minions Killed
184
2
Camps Cleared
8
1,000,750
Distance Traveled
846,538
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,779
710
78
4
1
297,694
1
L
Scylla
12,043
669
116
6
5
324,170
2
W
Nox
12,235
680
80
4
0
316,718
3
W
Geb
12,904
717
15
1
1
386,338
6
L
King Arthur
9,853
547
15
1
1
290,696
0
L
Charybdis
9,737
541
53
3
2
231,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role