Player Matchup

Cthulhu
Cthulhu
GoombaKing999
Cthulhu
Level 25
God Stats
30W - 22L
1,507 SR
Queue Stats
83W - 73L
1,426 Elo+
Party 1
Olorun
Olorun
IR3VALYTYLI
Olorun
Level 8
God Stats
1W - 1L
1,564 SR
Queue Stats
1W - 4L
1,246 Elo+
Solo
Susano
Susano
XxRedHoodXx11
Susano
Level 154
God Stats
1W - 1L
1,834 SR
Queue Stats
113W - 94L
1,433 Elo+
Party 1
Team Averages
Level 62
1,635 SR
1,368 Elo+

VS

Team Averages
Level 60
1,807 SR
1,287 Elo+
Sun Wukong
Sun Wukong
QuotedBasket990
Sun Wukong
Level 14
God Stats
0W - 1L
1,691 SR
Queue Stats
7W - 31L
1,075 Elo+
Solo
Bastet
Bastet
XandrePetts
Bastet
Level 109
God Stats
3W - 1L
1,956 SR
Queue Stats
65W - 100L
1,375 Elo+
Solo
Olorun
Olorun
xshadowxdeadx
Olorun
Level 57
God Stats
7W - 5L
1,772 SR
Queue Stats
98W - 107L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
2 / 1 / 11
9,374
670
10,901
12,867
12,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
13
4 / 7 / 5
9,252
661
8,919
11,696
4,767
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
9 / 2 / 5
10,656
761
18,389
14,479
9,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
QuotedBasket990
Sun Wukong
10
0 / 4 / 6
7,689
549
2,642
14,098
5,473
Bastet
13
3 / 4 / 7
9,273
662
14,843
14,092
6,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
7 / 7 / 2
9,796
700
14,709
17,309
7,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
15
Kills
10
10
Deaths
15
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
1
11
7.5
W
Olorun
4
7
5
0.93
L
Sun Wukong
QuotedBasket990
Sun Wukong
0
4
6
0.75
L
Bastet
3
4
7
1.63
W
9
2
5
5.75
L
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,209
Damage
32,194
39,042
Taken
45,499
26,750
Mitigated
19,214
8,294
Healing
11,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,901
962
980
3,104
12,867
12,754
214
4,170
8,697
27,050
0
W
Olorun
8,919
4,304
487
2,517
11,696
4,767
485
4,155
7,541
25,160
0
L
Sun Wukong
QuotedBasket990
Sun Wukong
2,642
182
0
215
14,098
5,473
23
5,824
7,483
0
7,611
L
Bastet
14,843
4,716
0
2,772
14,092
6,725
0
5,654
7,610
0
38,703
W
18,389
3,230
0
1,206
14,479
9,229
0
5,163
9,316
0
33,903
L
14,709
6,974
682
7,438
17,309
7,016
117
7,593
8,938
34,930
3,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,282
Gold Earned
26,758
131
Minions Killed
116
4
Camps Cleared
6
747,437
Distance Traveled
742,554
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,374
670
48
3
0
260,019
4
W
Olorun
9,252
661
43
3
0
215,226
1
L
Sun Wukong
7,689
549
7
1
0
263,543
0
L
Bastet
9,273
662
43
3
4
271,692
6
W
Susano
10,656
761
40
3
4
272,192
2
L
Olorun
9,796
700
66
5
2
207,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role