Player Matchup

Nox
Nox
ArtofDeath0
Nox
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,432 Elo+
Party 3
Terra
Terra
SchadowMonarch
Terra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,436 Elo+
Party 3
Medusa
Medusa
XleBuIIIeKz
Medusa
Level 8
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
poiz23
Fenrir
Level 6
God Stats
0W - 1L
1,298 SR
Queue Stats
1W - 5L
1,257 Elo+
Solo
Bellona
Bellona
tussertw
Bellona
Level 9
God Stats
1W - 2L
1,655 SR
Queue Stats
5W - 10L
1,376 Elo+
Solo
Team Averages
Level 10
1,445 SR
1,400 Elo+

VS

Team Averages
Level 29
1,524 SR
1,453 Elo+
Charybdis
Charybdis
Apache375
Charybdis
Level 63
God Stats
9W - 4L
1,758 SR
Queue Stats
135W - 134L
1,462 Elo+
Party 1
Bakasura
Bakasura
Elitmedflit
Bakasura
Level 37
God Stats
3W - 8L
1,302 SR
Queue Stats
140W - 128L
1,483 Elo+
Party 2
Nemesis
Nemesis
GRINJOY02
Nemesis
Level 17
God Stats
7W - 4L
1,293 SR
Queue Stats
43W - 36L
1,438 Elo+
Solo
Poseidon
Poseidon
Snusk123
Poseidon
Level 22
God Stats
14W - 12L
1,723 SR
Queue Stats
145W - 128L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
Viik89 64
Cthulhu
Level 5
God Stats
6W - 3L
1,542 SR
Queue Stats
12W - 11L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 5
7,605
423
5,523
11,038
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 8
7,827
435
4,060
17,294
15,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
10
2 / 6 / 5
6,875
382
7,822
11,087
2,885
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
poiz23
Fenrir
13
2 / 5 / 6
8,308
462
6,716
16,024
5,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
tussertw
Bellona
14
5 / 6 / 4
8,777
488
8,821
19,236
13,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Apache375
Charybdis
14
2 / 2 / 15
9,063
504
7,560
9,381
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
Elitmedflit
Bakasura
16
9 / 2 / 10
10,472
582
8,687
12,115
5,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
GRINJOY02
Nemesis
18
3 / 1 / 3
10,809
601
8,175
9,268
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Snusk123
Poseidon
17
12 / 2 / 10
11,526
640
25,414
8,848
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Viik89 64
Cthulhu
10
0 / 3 / 12
7,347
408
6,130
11,869
10,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
76
10
Kills
26
27
Deaths
10
28
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Apache375
Charybdis
2
2
15
4.75
L
0
5
5
0.5
W
Bakasura
Elitmedflit
Bakasura
9
2
10
7
W
Nemesis
GRINJOY02
Nemesis
3
1
3
4.5
L
1
5
8
1
W
Poseidon
Snusk123
Poseidon
12
2
10
8.5
W
Cthulhu
Viik89 64
Cthulhu
0
3
12
2
L
Medusa
2
6
5
0.75
L
Fenrir
poiz23
Fenrir
2
5
6
1
L
Bellona
tussertw
Bellona
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,942
Damage
55,966
74,679
Taken
51,481
41,724
Mitigated
27,251
16,868
Healing
17,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Apache375
Charybdis
7,560
3,247
0
4,413
9,381
3,218
512
2,698
6,638
0
48,652
L
5,523
284
0
1,494
11,038
4,041
549
3,450
7,108
48,873
0
W
Bakasura
Elitmedflit
Bakasura
8,687
4,625
0
4,140
12,115
5,801
1,027
1,616
10,477
0
48,465
W
Nemesis
GRINJOY02
Nemesis
8,175
2,882
0
4,557
9,268
4,247
3,536
1,327
7,911
0
74,087
L
4,060
1,103
1,962
3,667
17,294
15,166
0
9,148
6,962
15,926
0
W
Poseidon
Snusk123
Poseidon
25,414
4,907
84
2,268
8,848
3,113
1,555
3,432
5,216
77,101
0
W
Cthulhu
Viik89 64
Cthulhu
6,130
433
0
2,308
11,869
10,872
0
2,197
9,596
15,441
0
L
Medusa
7,822
4,464
0
1,399
11,087
2,885
306
5,058
5,685
0
31,521
L
Fenrir
poiz23
Fenrir
6,716
1,874
0
5,319
16,024
5,690
0
6,032
9,663
0
46,403
L
Bellona
tussertw
Bellona
8,821
1,701
0
3,027
19,236
13,942
48
6,589
11,672
9,878
38,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,392
Gold Earned
49,217
357
Minions Killed
451
0
Camps Cleared
0
1,574,272
Distance Traveled
1,773,004
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,063
504
77
4
0
330,085
2
L
Nox
7,605
423
114
6
0
324,450
1
W
Bakasura
10,472
582
91
5
0
401,086
2
W
Nemesis
10,809
601
140
8
0
340,223
0
L
Terra
7,827
435
15
1
0
309,408
4
W
Poseidon
11,526
640
122
7
0
380,443
1
W
Cthulhu
7,347
408
21
1
0
321,167
1
L
Medusa
6,875
382
67
4
0
316,980
4
L
Fenrir
8,308
462
79
4
0
328,649
0
L
Bellona
8,777
488
82
5
0
294,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role