Player Matchup

Da Ji
Da Ji
Lusteria225
Da Ji
Level 27
God Stats
15W - 12L
1,595 SR
Queue Stats
51W - 48L
1,569 Elo+
Solo
Ra
Ra
Maicol archi
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Mulan
Mulan
Reymeh1990
Mulan
Level 29
God Stats
2W - 5L
1,669 SR
Queue Stats
137W - 115L
1,585 Elo+
Solo
Kumbhakarna
Kumbhakarna
evycoelho02
Kumbhakarna
Level 18
God Stats
2W - 2L
1,442 SR
Queue Stats
8W - 9L
1,532 Elo+
Solo
Medusa
Medusa
kikikikimie
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,430 Elo+
Solo
Team Averages
Level 17
1,541 SR
1,523 Elo+

VS

Team Averages
Level 21
1,538 SR
1,541 Elo+
Apollo
Apollo
EvanderYG
Apollo
Level 21
God Stats
11W - 14L
1,440 SR
Queue Stats
33W - 42L
1,337 Elo+
Solo
Sylvanus
Sylvanus
FifthJojo
Sylvanus
Level 28
God Stats
21W - 12L
1,699 SR
Queue Stats
165W - 139L
1,672 Elo+
Solo
Chaac
Chaac
No_Drugs_On_Me
Chaac
Level 26
God Stats
7W - 5L
1,479 SR
Queue Stats
85W - 74L
1,427 Elo+
Solo
Chang'e
Chang'e
TidyZulu3711959
Chang'e
Level 28
God Stats
62W - 60L
1,572 SR
Queue Stats
143W - 145L
1,487 Elo+
Solo
Nemesis
Nemesis
shiro132
Nemesis
Level 4
God Stats
3W - 5L
1,500 SR
Queue Stats
6W - 9L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 6 / 4
12,823
475
19,150
23,698
9,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 13 / 1
10,776
399
7,015
17,162
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
19
11 / 6 / 9
13,824
512
33,427
35,274
24,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
evycoelho02
Kumbhakarna
13
0 / 11 / 5
8,920
330
4,282
26,050
22,510
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
9
0 / 5 / 2
8,230
305
5,220
7,311
2,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EvanderYG
Apollo
20
12 / 4 / 16
14,945
554
19,512
19,097
8,627
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
FifthJojo
Sylvanus
19
7 / 3 / 18
13,381
496
18,104
25,113
29,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
11 / 3 / 6
14,159
524
24,086
21,253
25,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
7 / 3 / 10
13,402
496
15,888
17,605
6,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
shiro132
Nemesis
17
3 / 11 / 4
11,573
429
6,852
19,875
6,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
94
24
Kills
40
41
Deaths
24
21
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Apollo
EvanderYG
Apollo
12
4
16
5
W
Sylvanus
FifthJojo
Sylvanus
7
3
18
5.33
L
12
6
4
2.33
L
1
13
1
0.12
W
11
3
6
4.67
L
Mulan
11
6
9
2.58
W
7
3
10
4
L
Kumbhakarna
evycoelho02
Kumbhakarna
0
11
5
0.23
L
Medusa
0
5
2
0.2
W
Nemesis
shiro132
Nemesis
3
11
4
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,094
Damage
84,442
109,495
Taken
102,943
63,475
Mitigated
76,337
22,533
Healing
43,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
EvanderYG
Apollo
19,512
13,084
0
5,932
19,097
8,627
4,539
2,946
15,807
0
105,947
W
Sylvanus
FifthJojo
Sylvanus
18,104
4,835
6,206
9,935
25,113
29,965
1,408
3,513
20,904
45,686
13,661
L
19,150
5,515
0
4,782
23,698
9,552
0
8,042
15,307
73
88,645
L
7,015
815
735
1,850
17,162
5,124
1,786
3,876
12,843
63,582
0
W
24,086
5,106
1,287
5,010
21,253
25,367
210
1,962
18,512
0
80,586
L
Mulan
33,427
6,358
0
9,864
35,274
24,283
0
11,532
22,400
480
87,460
W
15,888
155
4,556
7,835
17,605
6,279
1,881
1,507
15,337
71,237
0
L
Kumbhakarna
evycoelho02
Kumbhakarna
4,282
174
1,226
3,109
26,050
22,510
1,017
5,013
20,770
27,529
0
L
Medusa
5,220
2,470
0
967
7,311
2,006
0
2,655
4,579
0
24,048
W
Nemesis
shiro132
Nemesis
6,852
2,212
0
2,853
19,875
6,099
1,518
1,356
18,336
0
56,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,573
Gold Earned
67,460
448
Minions Killed
457
0
Camps Cleared
0
1,985,126
Distance Traveled
2,435,453
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,945
554
126
5
0
458,809
8
W
Sylvanus
13,381
496
73
3
0
449,426
3
L
Da Ji
12,823
475
126
5
0
462,365
1
L
Ra
10,776
399
119
4
0
388,779
2
W
Chaac
14,159
524
76
3
0
536,340
0
L
Mulan
13,824
512
130
5
0
468,081
0
W
Chang'e
13,402
496
99
4
0
522,175
7
L
Kumbhakarna
8,920
330
29
1
0
419,419
2
L
Medusa
8,230
305
44
2
0
246,482
3
W
Nemesis
11,573
429
83
3
0
468,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role