Player Matchup

Sobek
Sobek
Badtahl
Sobek
Level 139
God Stats
0W - 1L
1,783 SR
Queue Stats
50W - 43L
1,558 Elo+
Party 3
Izanami
Izanami
Glacestation
Izanami
Level 157
God Stats
0W - 2L
1,496 SR
Queue Stats
75W - 80L
1,537 Elo+
Party 3
Artemis
Artemis
Kittens Ahoy
Artemis
Level 160
God Stats
2W - 1L
2,003 SR
Queue Stats
131W - 73L
1,665 Elo+
Party 2
Merlin
Merlin
Vicduh
Merlin
Level 160
God Stats
3W - 4L
1,664 SR
Queue Stats
243W - 251L
1,591 Elo+
Solo
Xbalanque
Xbalanque
boohooty
Xbalanque
Level 158
God Stats
2W - 1L
1,846 SR
Queue Stats
136W - 82L
1,644 Elo+
Party 2
Team Averages
Level 155
1,759 SR
1,599 Elo+

VS

Team Averages
Level 130
1,614 SR
1,555 Elo+
Zhong Kui
Zhong Kui
CarlosRHA
Zhong Kui
Level 160
God Stats
4W - 2L
1,644 SR
Queue Stats
261W - 219L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
Hank-The-Tank917
Cthulhu
Level 128
God Stats
4W - 0L
1,709 SR
Queue Stats
158W - 163L
1,545 Elo+
Solo
Baba Yaga
Baba Yaga
LuckRose
Baba Yaga
Level 43
God Stats
2W - 0L
1,707 SR
Queue Stats
18W - 16L
1,514 Elo+
Solo
Osiris
Osiris
Uncoolwhip
Osiris
Level 159
God Stats
4W - 3L
1,572 SR
Queue Stats
326W - 315L
1,623 Elo+
Solo
Loki
Loki
gusgsu
Loki
Level 158
God Stats
7W - 0L
1,440 SR
Queue Stats
190W - 154L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Badtahl
Sobek
16
2 / 5 / 6
9,238
770
6,023
16,854
23,250
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Glacestation
Izanami
13
2 / 4 / 2
8,463
705
4,551
10,614
6,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
Kittens Ahoy
Artemis
13
1 / 6 / 1
7,938
662
7,672
10,935
5,183
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Vicduh
Merlin
15
1 / 3 / 1
8,514
710
10,677
8,429
3,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
boohooty
Xbalanque
15
2 / 4 / 2
8,719
727
11,301
11,495
4,419
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CarlosRHA
Zhong Kui
16
4 / 2 / 9
9,524
794
9,601
8,314
6,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
1 / 2 / 12
10,039
837
11,285
13,596
15,776
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
LuckRose
Baba Yaga
17
4 / 1 / 9
9,752
813
8,742
10,758
5,153
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Uncoolwhip
Osiris
17
10 / 3 / 9
10,652
888
16,531
15,362
15,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
gusgsu
Loki
16
3 / 2 / 11
9,309
776
9,511
8,621
4,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
72
8
Kills
22
22
Deaths
10
12
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sobek
Badtahl
Sobek
2
5
6
1
W
Zhong Kui
CarlosRHA
Zhong Kui
4
2
9
4.25
L
Izanami
Glacestation
Izanami
2
4
2
0.75
W
1
2
12
3.5
L
Artemis
Kittens Ahoy
Artemis
1
6
1
0.25
W
Baba Yaga
LuckRose
Baba Yaga
4
1
9
8.5
W
Osiris
Uncoolwhip
Osiris
10
3
9
4.83
L
Merlin
Vicduh
Merlin
1
3
1
0.5
L
Xbalanque
boohooty
Xbalanque
2
4
2
0.75
W
Loki
gusgsu
Loki
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,224
Damage
55,670
58,327
Taken
56,651
43,115
Mitigated
47,594
17,268
Healing
25,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Badtahl
Sobek
6,023
225
688
3,357
16,854
23,250
0
8,777
7,679
13,316
0
W
Zhong Kui
CarlosRHA
Zhong Kui
9,601
2,028
1,521
1,893
8,314
6,493
1,940
3,358
4,956
19,121
2,864
L
Izanami
Glacestation
Izanami
4,551
3,513
2,127
1,938
10,614
6,877
287
4,397
5,819
0
8,393
W
11,285
51
4,773
4,626
13,596
15,776
682
3,502
10,094
31,946
0
L
Artemis
Kittens Ahoy
Artemis
7,672
2,065
1,118
1,801
10,935
5,183
624
3,612
7,074
0
14,130
W
Baba Yaga
LuckRose
Baba Yaga
8,742
498
2,407
2,449
10,758
5,153
746
3,400
7,358
23,231
0
W
Osiris
Uncoolwhip
Osiris
16,531
3,906
640
3,416
15,362
15,896
740
3,486
11,876
0
22,145
L
Merlin
Vicduh
Merlin
10,677
666
1,581
2,384
8,429
3,386
38
5,089
3,142
33,255
0
L
Xbalanque
boohooty
Xbalanque
11,301
3,901
1,403
871
11,495
4,419
729
6,747
4,572
0
21,366
W
Loki
gusgsu
Loki
9,511
1,527
1,815
2,410
8,621
4,276
657
2,954
5,667
0
20,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,872
Gold Earned
49,276
108
Minions Killed
130
0
Camps Cleared
0
944,359
Distance Traveled
1,221,547
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,238
770
11
1
0
189,788
2
W
Zhong Kui
9,524
794
36
3
0
228,572
3
L
Izanami
8,463
705
16
1
0
191,299
3
W
Cthulhu
10,039
837
39
3
0
231,700
5
L
Artemis
7,938
662
14
1
0
162,261
1
W
Baba Yaga
9,752
813
31
3
0
263,261
0
W
Osiris
10,652
888
8
1
0
226,101
3
L
Merlin
8,514
710
49
4
0
198,842
2
L
Xbalanque
8,719
727
18
2
0
202,169
0
W
Loki
9,309
776
16
1
0
271,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role