Player Matchup

Raijin
Raijin
 
Raijin
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
MADEST0SNAKE
Loki
Level 24
God Stats
7W - 12L
1,310 SR
Queue Stats
21W - 23L
1,335 Elo+
Solo
Kali
Kali
Shadownamed
Kali
Level 25
God Stats
4W - 7L
1,333 SR
Queue Stats
61W - 92L
1,319 Elo+
Solo
Sol
Sol
iva4444
Sol
Level 13
God Stats
2W - 5L
1,500 SR
Queue Stats
60W - 67L
1,455 Elo+
Party 1
Ravana
Ravana
npukoluct10
Ravana
Level 17
God Stats
2W - 5L
1,580 SR
Queue Stats
62W - 68L
1,455 Elo+
Party 1
Team Averages
Level 19
1,454 SR
1,427 Elo+

VS

Team Averages
Level 11
1,509 SR
1,492 Elo+
Guan Yu
Guan Yu
MagisXO
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
ShadowOfaDreamer
Thor
Level 22
God Stats
4W - 1L
1,615 SR
Queue Stats
67W - 48L
1,546 Elo+
Solo
Hades
Hades
Sofo96
Hades
Level 6
God Stats
1W - 0L
1,702 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TotalToon
Morgan Le Fay
Level 25
God Stats
2W - 4L
1,228 SR
Queue Stats
38W - 44L
1,413 Elo+
Solo
Rama
Rama
エーディーシー
Rama
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
4
0 / 6 / 0
4,825
302
1,732
3,827
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
 
Raijin
4
0 / 6 / 0
4,825
302
1,732
3,827
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 5 / 3
6,995
437
2,699
9,960
4,737
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
3 / 6 / 4
6,987
437
5,169
14,447
4,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
11
2 / 8 / 3
7,155
447
6,236
11,519
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
12
4 / 7 / 3
7,635
477
5,638
12,637
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
MagisXO
Guan Yu
11
2 / 6 / 3
7,865
492
5,578
9,687
10,572
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
11 / 1 / 2
11,440
715
9,942
10,177
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Sofo96
Hades
13
2 / 3 / 4
8,193
512
5,543
9,207
3,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
TotalToon
Morgan Le Fay
12
3 / 3 / 6
8,454
528
5,909
7,844
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
14 / 0 / 2
12,436
777
14,435
10,838
4,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
12
Kills
32
38
Deaths
13
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
6
0
0
L
Raijin
 
Raijin
0
6
0
0
L
3
5
3
0.9
W
Guan Yu
MagisXO
Guan Yu
2
6
3
0.58
W
11
1
2
12
L
3
6
4
0.83
W
Hades
Sofo96
Hades
2
3
4
1.33
W
Morgan Le Fay
TotalToon
Morgan Le Fay
3
3
6
2
L
Sol
2
8
3
0.44
L
Ravana
4
7
3
0.79
W
14
0
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,206
Damage
41,407
56,217
Taken
47,753
17,155
Mitigated
25,317
7,215
Healing
17,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
1,732
445
0
0
3,827
554
0
545
3,191
5,806
0
L
Raijin
 
Raijin
1,732
445
0
0
3,827
554
0
545
3,191
5,806
0
L
2,699
922
0
1,895
9,960
4,737
0
755
9,161
0
18,578
W
Guan Yu
MagisXO
Guan Yu
5,578
1,201
0
1,098
9,687
10,572
1,183
219
9,468
1,990
22,287
W
9,942
3,069
0
6,200
10,177
3,835
0
383
9,794
0
91,205
L
5,169
3,082
0
1,711
14,447
4,138
0
1,834
12,527
0
23,123
W
Hades
Sofo96
Hades
5,543
784
54
3,285
9,207
3,854
2,533
2,163
7,044
35,486
0
W
Morgan Le Fay
TotalToon
Morgan Le Fay
5,909
433
0
439
7,844
2,778
1,913
2,123
5,573
36,337
0
L
Sol
6,236
2,300
0
1,404
11,519
3,500
0
4,762
6,657
28,769
2,451
L
Ravana
5,638
1,948
0
2,205
12,637
3,672
0
3,460
9,122
0
35,236
W
14,435
12,458
0
6,551
10,838
4,278
2,011
2,140
8,558
0
109,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,422
Gold Earned
48,388
248
Minions Killed
574
0
Camps Cleared
0
1,288,461
Distance Traveled
1,533,090
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,825
302
9
1
0
97,721
0
L
Raijin
4,825
302
9
1
0
97,721
0
L
Loki
6,995
437
36
2
0
250,769
0
W
Guan Yu
7,865
492
46
3
0
302,634
3
W
Thor
11,440
715
171
11
0
306,763
1
L
Kali
6,987
437
57
4
0
291,022
0
W
Hades
8,193
512
80
5
0
306,579
6
W
Morgan Le Fay
8,454
528
70
4
0
304,809
5
L
Sol
7,155
447
66
4
0
271,635
4
L
Ravana
7,635
477
71
4
0
279,593
4
W
Rama
12,436
777
207
13
0
312,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role