Player Matchup

Mercury
Mercury
DRAGONEESE68
Mercury
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,334 Elo+
Party 1
Cabrakan
Cabrakan
HimanshuGhasoliy
Cabrakan
Level 17
God Stats
11W - 9L
1,547 SR
Queue Stats
48W - 42L
1,535 Elo+
Solo
Artio
Artio
Kida_the_kid
Artio
Level 28
God Stats
1W - 0L
1,736 SR
Queue Stats
20W - 32L
1,270 Elo+
Party 1
Tiamat
Tiamat
SHINIGAMI_HARU
Tiamat
Level 28
God Stats
3W - 3L
1,363 SR
Queue Stats
14W - 18L
1,319 Elo+
Party 1
Skadi
Skadi
soulcollector312
Skadi
Level 28
God Stats
30W - 21L
1,595 SR
Queue Stats
77W - 68L
1,541 Elo+
Solo
Team Averages
Level 25
1,548 SR
1,400 Elo+

VS

Team Averages
Level 9
1,457 SR
1,391 Elo+
Hou Yi
Hou Yi
CarryOrDie
Hou Yi
Level 4
God Stats
6W - 2L
1,500 SR
Queue Stats
10W - 6L
1,409 Elo+
Solo
Merlin
Merlin
Jam083106
Merlin
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,115 Elo+
Solo
Olorun
Olorun
PapaMo1259
Olorun
Level 21
God Stats
1W - 3L
1,276 SR
Queue Stats
4W - 8L
1,418 Elo+
Solo
Sun Wukong
Sun Wukong
PapaTicktHerzOG
Sun Wukong
Level 15
God Stats
8W - 7L
1,509 SR
Queue Stats
23W - 28L
1,358 Elo+
Solo
Sylvanus
Sylvanus
howtohorus
Sylvanus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DRAGONEESE68
Mercury
19
5 / 6 / 3
12,715
489
7,086
20,688
6,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 4 / 6
16,325
628
17,243
22,791
18,786
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 7 / 4
10,761
414
2,968
24,754
31,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
4 / 3 / 2
13,567
522
10,053
17,782
9,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
10 / 3 / 1
16,476
634
25,207
14,642
6,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CarryOrDie
Hou Yi
20
14 / 3 / 1
15,281
588
31,432
28,648
10,283
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Jam083106
Merlin
15
6 / 12 / 1
10,570
407
5,270
16,962
5,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
PapaMo1259
Olorun
16
1 / 6 / 4
10,353
398
5,876
16,325
5,379
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
PapaTicktHerzOG
Sun Wukong
13
1 / 4 / 6
9,455
364
5,743
15,847
11,321
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
howtohorus
Sylvanus
5
1 / 4 / 0
7,347
283
1,745
6,531
2,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
29
Kills
23
23
Deaths
29
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
CarryOrDie
Hou Yi
14
3
1
4.83
W
Mercury
DRAGONEESE68
Mercury
5
6
3
1.08
W
9
4
6
3
L
Merlin
Jam083106
Merlin
6
12
1
0.54
W
1
7
4
0.43
L
Olorun
PapaMo1259
Olorun
1
6
4
0.5
L
Sun Wukong
PapaTicktHerzOG
Sun Wukong
1
4
6
1
W
4
3
2
1.67
L
Sylvanus
howtohorus
Sylvanus
1
4
0
0.25
W
10
3
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,557
Damage
50,066
100,657
Taken
84,313
73,149
Mitigated
35,131
31,454
Healing
18,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
CarryOrDie
Hou Yi
31,432
17,614
0
11,455
28,648
10,283
203
8,863
19,156
0
131,422
W
Mercury
DRAGONEESE68
Mercury
7,086
2,068
0
5,713
20,688
6,881
1,163
2,644
17,888
0
85,764
W
17,243
2,343
193
12,531
22,791
18,786
4,632
3,188
19,509
122,526
0
L
Merlin
Jam083106
Merlin
5,270
671
0
1,056
16,962
5,516
465
8,983
7,882
34,260
0
W
2,968
1,002
0
524
24,754
31,178
227
2,860
21,790
27,552
0
L
Olorun
PapaMo1259
Olorun
5,876
3,057
82
3,237
16,325
5,379
0
5,466
10,428
53,024
0
L
Sun Wukong
PapaTicktHerzOG
Sun Wukong
5,743
377
0
847
15,847
11,321
288
5,772
10,017
0
43,072
W
10,053
482
414
7,550
17,782
9,744
2,290
2,097
15,451
96,427
0
L
Sylvanus
howtohorus
Sylvanus
1,745
887
146
1,527
6,531
2,632
0
1,180
5,281
9,448
0
W
25,207
8,322
0
4,529
14,642
6,560
10,209
1,584
13,058
0
137,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,844
Gold Earned
53,006
789
Minions Killed
453
0
Camps Cleared
0
2,256,838
Distance Traveled
1,624,014
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
15,281
588
206
8
0
492,708
2
W
Mercury
12,715
489
112
4
0
541,262
1
W
Cabrakan
16,325
628
240
9
0
479,433
0
L
Merlin
10,570
407
70
3
0
290,109
0
W
Artio
10,761
414
47
2
0
392,919
0
L
Olorun
10,353
398
93
4
0
436,042
0
L
Sun Wukong
9,455
364
68
3
0
295,025
1
W
Tiamat
13,567
522
171
7
0
451,610
0
L
Sylvanus
7,347
283
16
1
0
110,130
3
W
Skadi
16,476
634
219
8
0
391,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role