Player Matchup

Cthulhu
Cthulhu
BLACKSCYTHE90
Cthulhu
Level 55
God Stats
39W - 41L
1,459 SR
Queue Stats
145W - 176L
1,483 Elo+
Party 1
Nu Wa
Nu Wa
Bigcuz1570
Nu Wa
Level 95
God Stats
6W - 8L
1,426 SR
Queue Stats
704W - 860L
1,506 Elo+
Party 1
Skadi
Skadi
PrettyBoyPhilly
Skadi
Level 82
God Stats
1W - 1L
1,782 SR
Queue Stats
328W - 414L
1,486 Elo+
Party 1
Team Averages
Level 77
1,555 SR
1,492 Elo+

VS

Team Averages
Level 69
1,392 SR
1,265 Elo+
Cabrakan
Cabrakan
AestheticNate
Cabrakan
Level 86
God Stats
1W - 3L
1,438 SR
Queue Stats
12W - 21L
1,241 Elo+
Party 2
Merlin
Merlin
Korok33
Merlin
Level 96
God Stats
1W - 1L
1,400 SR
Queue Stats
15W - 21L
1,287 Elo+
Party 2
Chaac
Chaac
deathkid04
Chaac
Level 25
God Stats
6W - 9L
1,338 SR
Queue Stats
14W - 22L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
5 / 3 / 13
9,846
703
7,357
12,490
11,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
14
1 / 0 / 23
9,999
714
16,059
7,970
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
18 / 2 / 4
12,112
865
16,257
6,053
2,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AestheticNate
Cabrakan
11
2 / 8 / 1
8,137
581
5,131
15,731
17,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Korok33
Merlin
12
2 / 7 / 2
9,337
667
6,524
13,237
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
11
1 / 9 / 3
8,746
625
7,270
15,434
11,420
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
24
Kills
5
5
Deaths
24
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AestheticNate
Cabrakan
2
8
1
0.31
W
Cthulhu
5
3
13
3.83
W
Nu Wa
1
0
23
12.5
L
Merlin
Korok33
Merlin
2
7
2
0.43
W
18
2
4
10
L
Chaac
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,673
Damage
18,925
26,513
Taken
44,402
16,210
Mitigated
31,849
9,348
Healing
4,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AestheticNate
Cabrakan
5,131
790
0
712
15,731
17,312
0
8,773
6,452
17,554
2,166
W
Cthulhu
7,357
414
964
4,344
12,490
11,549
61
5,117
6,982
17,914
0
W
Nu Wa
16,059
9,065
0
2,920
7,970
2,538
1,128
4,162
3,544
41,046
0
L
Merlin
Korok33
Merlin
6,524
308
0
2,577
13,237
3,117
0
7,186
5,917
44,424
0
W
16,257
6,977
227
893
6,053
2,123
804
1,620
4,281
0
46,804
L
Chaac
7,270
1,571
0
1,642
15,434
11,420
0
6,814
8,258
0
23,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,957
Gold Earned
26,220
135
Minions Killed
148
6
Camps Cleared
4
733,787
Distance Traveled
630,782
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,137
581
25
2
2
210,732
4
W
Cthulhu
9,846
703
17
1
0
250,970
0
W
Nu Wa
9,999
714
40
3
2
250,484
6
L
Merlin
9,337
667
94
7
2
208,213
3
W
Skadi
12,112
865
78
6
4
232,333
5
L
Chaac
8,746
625
29
2
0
211,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role