Player Matchup

Neith
Neith
ROMANOS2430
Neith
Level 153
God Stats
1W - 1L
1,168 SR
Queue Stats
90W - 85L
1,557 Elo+
Party 2
Hades
Hades
TortaDpastor595
Hades
Level 63
God Stats
2W - 2L
1,423 SR
Queue Stats
6W - 6L
1,274 Elo+
Solo
Nu Wa
Nu Wa
Xx_D4rK-N3k0_xX
Nu Wa
Level 157
God Stats
4W - 1L
1,646 SR
Queue Stats
85W - 54L
1,665 Elo+
Party 2
Team Averages
Level 124
1,412 SR
1,499 Elo+

VS

Team Averages
Level 104
1,361 SR
1,411 Elo+
Artio
Artio
RedHammer_TTV
Artio
Level 82
God Stats
5W - 10L
1,416 SR
Queue Stats
510W - 547L
1,426 Elo+
Party 1
He Bo
He Bo
Silderzela
He Bo
Level 109
God Stats
0W - 3L
1,272 SR
Queue Stats
137W - 163L
1,373 Elo+
Solo
Danzaburou
Danzaburou
SoBeaui
Danzaburou
Level 121
God Stats
0W - 3L
1,395 SR
Queue Stats
34W - 45L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 0 / 5
9,100
910
11,162
5,224
2,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 3 / 11
8,303
830
8,054
7,543
4,162
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 0 / 15
7,789
779
9,284
4,630
1,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
7,150
715
3,944
17,701
11,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
9
0 / 5 / 2
6,037
604
1,878
7,737
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
SoBeaui
Danzaburou
10
1 / 7 / 2
6,747
675
5,804
11,244
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
17
Kills
3
3
Deaths
17
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
11
0
5
13.5
L
2
5
1
0.5
L
He Bo
0
5
2
0.2
L
Danzaburou
SoBeaui
Danzaburou
1
7
2
0.29
W
5
3
11
3.5
W
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
11,626
17,397
Taken
36,682
7,477
Mitigated
17,279
5,373
Healing
7,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,162
5,060
0
1,874
5,224
2,016
1,495
2,033
3,151
0
29,695
L
3,944
239
645
4,844
17,701
11,854
0
7,303
10,398
20,860
0
L
He Bo
1,878
0
160
564
7,737
2,179
0
4,386
3,351
14,541
0
L
Danzaburou
SoBeaui
Danzaburou
5,804
1,277
0
1,097
11,244
3,246
0
5,982
5,262
0
24,271
W
8,054
478
223
1,217
7,543
4,162
966
2,608
4,834
20,396
0
W
9,284
4,377
395
1,664
4,630
1,299
766
1,485
3,099
33,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,192
Gold Earned
19,934
115
Minions Killed
86
6
Camps Cleared
3
510,087
Distance Traveled
486,818
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,100
910
38
4
1
167,554
0
L
Artio
7,150
715
25
3
1
181,439
2
L
He Bo
6,037
604
21
2
1
163,143
2
L
Danzaburou
6,747
675
40
4
1
142,236
1
W
Hades
8,303
830
35
4
2
162,031
0
W
Nu Wa
7,789
779
42
4
3
180,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role