Player Matchup

Raijin
Raijin
Harmizzles
Raijin
Level 25
God Stats
2W - 1L
1,724 SR
Queue Stats
15W - 11L
1,455 Elo+
Party 1
Cabrakan
Cabrakan
Harmo0
Cabrakan
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 18L
1,378 Elo+
Party 1
Ares
Ares
MugenGanja
Ares
Level 3
God Stats
1W - 3L
1,602 SR
Queue Stats
5W - 9L
1,611 Elo+
Party 1
Team Averages
Level 17
1,609 SR
1,481 Elo+

VS

Team Averages
Level 109
1,425 SR
1,425 Elo+
Olorun
Olorun
Andly
Olorun
Level 158
God Stats
8W - 7L
1,457 SR
Queue Stats
102W - 113L
1,560 Elo+
Solo
Nike
Nike
FyyreStorm
Nike
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 218L
1,627 Elo+
Solo
Izanami
Izanami
StrungSubset193
Izanami
Level 24
God Stats
3W - 6L
1,320 SR
Queue Stats
3W - 6L
1,088 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Harmizzles
Raijin
11
3 / 3 / 2
7,569
688
10,138
9,935
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Harmo0
Cabrakan
10
2 / 5 / 3
7,175
652
3,296
13,043
17,602
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 8 / 4
7,137
649
4,362
16,103
12,892
Talisman

Talisman

+75
Health
+15
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Andly
Olorun
14
8 / 2 / 7
9,718
883
14,529
9,458
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 2 / 11
9,222
838
11,964
13,883
8,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
3 / 2 / 11
8,513
774
6,591
6,843
2,122
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
5
Kills
16
16
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Olorun
Andly
Olorun
8
2
7
5.75
W
5
2
11
5.25
L
Raijin
Harmizzles
Raijin
3
3
2
1.33
L
Cabrakan
Harmo0
Cabrakan
2
5
3
0.7
L
0
8
4
0.25
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,796
Damage
33,084
39,081
Taken
30,184
34,346
Mitigated
13,865
3,770
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Andly
Olorun
14,529
7,065
813
4,520
9,458
3,357
912
5,462
3,254
42,453
5,295
W
11,964
2,791
0
3,970
13,883
8,386
268
7,217
4,708
0
35,435
L
Raijin
Harmizzles
Raijin
10,138
605
72
931
9,935
3,852
31
2,871
6,690
35,612
0
L
Cabrakan
Harmo0
Cabrakan
3,296
405
0
280
13,043
17,602
24
4,227
8,592
11,777
0
L
4,362
584
430
2,057
16,103
12,892
46
6,164
9,407
11,854
0
W
6,591
5,585
0
486
6,843
2,122
875
5,689
876
0
27,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,881
Gold Earned
27,453
85
Minions Killed
154
3
Camps Cleared
8
571,871
Distance Traveled
618,342
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,718
883
67
6
4
194,888
4
W
Nike
9,222
838
46
4
4
231,784
1
L
Raijin
7,569
688
66
6
2
205,889
2
L
Cabrakan
7,175
652
12
1
0
183,055
1
L
Ares
7,137
649
7
1
1
182,927
0
W
Izanami
8,513
774
41
4
0
191,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role