Player Matchup
Sol
Platinum I
Level 140
God Stats
5W - 4L
1,499 SR
Queue Stats
116W - 109L
1,966
MMR
Team Averages
Platinum I
Average Tier
Level 140
1,499 SR
1,966
MMR
VS
Team Averages
Platinum IV
Average Tier
Level 102
1,616 SR
1,927
MMR
Aphrodite
Platinum IV
Level 102
God Stats
8W - 14L
1,616 SR
Queue Stats
59W - 53L
1,927
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
BMRfreakyy_Upnex
Sol
11
2 / 0 / 0
6,151
1,025
1,329
1,889
680
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
OLD Ring of Hecate
+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal
PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).
Enchanted Ring
+35
Magical Power
+15%
Attack Speed
PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,147
691
6
1
0
30,019
1
W
6,151
1,025
62
10
6
106,637
1